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o3de/Code/Framework/AzFramework/AzFramework/Visibility/VisibilityDebug.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Math/Aabb.h>
#include <AzCore/std/containers/vector.h>
namespace AZ
{
class Frustum;
class Transform;
struct ViewFrustumAttributes;
} // namespace AZ
namespace AzFramework
{
class DebugDisplayRequests;
void DisplayFrustum(const AZ::Frustum& frustum, DebugDisplayRequests& debugDisplay);
void DisplayFrustum(const AZ::ViewFrustumAttributes& viewFrustumAttribs, DebugDisplayRequests& debugDisplay);
void DisplayFrustum(
const AZ::Transform& worldFromView, float aspect, float fovRadians, float nearClip, float farClip,
DebugDisplayRequests& debugDisplay);
struct OctreeDebug
{
AZStd::vector<AZ::Aabb> m_entryAabbsInBounds;
AZStd::vector<AZ::Aabb> m_entryAabbsInFrustum;
AZStd::vector<AZ::Aabb> m_nodeBounds;
void Clear()
{
m_entryAabbsInBounds.clear();
m_entryAabbsInFrustum.clear();
m_nodeBounds.clear();
}
};
void DisplayOctreeDebug(const OctreeDebug& octreeDebug, DebugDisplayRequests& debugDisplay);
} // namespace AzFramework