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o3de/Gems/GradientSignal/Code/Tests/GradientSignalTestHelpers.cpp

384 lines
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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Tests/GradientSignalTestHelpers.h>
#include <Atom/RPI.Reflect/Image/ImageMipChainAssetCreator.h>
#include <Atom/RPI.Reflect/Image/StreamingImageAssetCreator.h>
#include <AzCore/Math/Aabb.h>
#include <GradientSignal/GradientSampler.h>
namespace UnitTest
{
AZ::RHI::ImageSubresourceLayout BuildSubImageLayout(AZ::u32 width, AZ::u32 height, AZ::u32 pixelSize)
{
AZ::RHI::ImageSubresourceLayout layout;
layout.m_size = AZ::RHI::Size{ width, height, 1 };
layout.m_rowCount = width;
layout.m_bytesPerRow = width * pixelSize;
layout.m_bytesPerImage = width * height * pixelSize;
return layout;
}
AZStd::vector<uint8_t> BuildBasicImageData(AZ::u32 width, AZ::u32 height, AZ::u32 pixelSize, AZ::s32 seed)
{
const size_t imageSize = width * height * pixelSize;
AZStd::vector<uint8_t> image;
image.reserve(imageSize);
size_t value = 0;
AZStd::hash_combine(value, seed);
for (AZ::u32 x = 0; x < width; ++x)
{
for (AZ::u32 y = 0; y < height; ++y)
{
AZStd::hash_combine(value, x);
AZStd::hash_combine(value, y);
image.push_back(static_cast<AZ::u8>(value));
}
}
EXPECT_EQ(image.size(), imageSize);
return image;
}
AZ::Data::Asset<AZ::RPI::ImageMipChainAsset> BuildBasicMipChainAsset(AZ::u16 mipLevels, AZ::u16 arraySize, AZ::u32 width, AZ::u32 height, AZ::u32 pixelSize, AZ::s32 seed)
{
using namespace AZ;
RPI::ImageMipChainAssetCreator assetCreator;
assetCreator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()), mipLevels, arraySize);
RHI::ImageSubresourceLayout layout = BuildSubImageLayout(width, height, pixelSize);
assetCreator.BeginMip(layout);
for (AZ::u32 arrayIndex = 0; arrayIndex < arraySize; ++arrayIndex)
{
AZStd::vector<uint8_t> data = BuildBasicImageData(width, height, pixelSize, seed);
assetCreator.AddSubImage(data.data(), data.size());
}
assetCreator.EndMip();
Data::Asset<RPI::ImageMipChainAsset> asset;
EXPECT_TRUE(assetCreator.End(asset));
EXPECT_TRUE(asset.IsReady());
EXPECT_NE(asset.Get(), nullptr);
return asset;
}
AZStd::vector<uint8_t> BuildSpecificPixelImageData(AZ::u32 width, AZ::u32 height, AZ::u32 pixelSize, AZ::u32 pixelX, AZ::u32 pixelY)
{
const size_t imageSize = width * height * pixelSize;
AZStd::vector<uint8_t> image;
image.reserve(imageSize);
const AZ::u8 pixelValue = 255;
// Image data should be stored inverted on the y axis relative to our engine, so loop backwards through y.
for (int y = static_cast<int>(height) - 1; y >= 0; --y)
{
for (AZ::u32 x = 0; x < width; ++x)
{
if ((x == static_cast<int>(pixelX)) && (y == static_cast<int>(pixelY)))
{
image.push_back(pixelValue);
}
else
{
image.push_back(0);
}
}
}
EXPECT_EQ(image.size(), imageSize);
return image;
}
AZ::Data::Asset<AZ::RPI::ImageMipChainAsset> BuildSpecificPixelMipChainAsset(AZ::u16 mipLevels, AZ::u16 arraySize, AZ::u32 width, AZ::u32 height, AZ::u32 pixelSize, AZ::u32 pixelX, AZ::u32 pixelY)
{
using namespace AZ;
RPI::ImageMipChainAssetCreator assetCreator;
assetCreator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()), mipLevels, arraySize);
RHI::ImageSubresourceLayout layout = BuildSubImageLayout(width, height, pixelSize);
assetCreator.BeginMip(layout);
for (AZ::u32 arrayIndex = 0; arrayIndex < arraySize; ++arrayIndex)
{
AZStd::vector<uint8_t> data = BuildSpecificPixelImageData(width, height, pixelSize, pixelX, pixelY);
assetCreator.AddSubImage(data.data(), data.size());
}
assetCreator.EndMip();
Data::Asset<RPI::ImageMipChainAsset> asset;
EXPECT_TRUE(assetCreator.End(asset));
EXPECT_TRUE(asset.IsReady());
EXPECT_NE(asset.Get(), nullptr);
return asset;
}
AZ::Data::Asset<AZ::RPI::StreamingImageAsset> CreateImageAsset(AZ::u32 width, AZ::u32 height, AZ::s32 seed)
{
auto randomAssetId = AZ::Data::AssetId(AZ::Uuid::CreateRandom());
auto imageAsset = AZ::Data::AssetManager::Instance().CreateAsset<AZ::RPI::StreamingImageAsset>(
randomAssetId, AZ::Data::AssetLoadBehavior::Default);
const AZ::u32 arraySize = 1;
const AZ::u32 mipCountTotal = 1;
const auto format = AZ::RHI::Format::R8_UNORM;
const AZ::u32 pixelSize = AZ::RHI::GetFormatComponentCount(format);
AZ::Data::Asset<AZ::RPI::ImageMipChainAsset> mipChain = BuildBasicMipChainAsset(mipCountTotal, arraySize, width, height, pixelSize, seed);
AZ::RPI::StreamingImageAssetCreator assetCreator;
assetCreator.Begin(randomAssetId);
AZ::RHI::ImageDescriptor imageDesc = AZ::RHI::ImageDescriptor::Create2DArray(AZ::RHI::ImageBindFlags::ShaderRead, width, height, arraySize, format);
imageDesc.m_mipLevels = static_cast<AZ::u16>(mipCountTotal);
assetCreator.SetImageDescriptor(imageDesc);
assetCreator.AddMipChainAsset(*mipChain.Get());
EXPECT_TRUE(assetCreator.End(imageAsset));
EXPECT_TRUE(imageAsset.IsReady());
EXPECT_NE(imageAsset.Get(), nullptr);
return imageAsset;
}
AZ::Data::Asset<AZ::RPI::StreamingImageAsset> CreateSpecificPixelImageAsset(AZ::u32 width, AZ::u32 height, AZ::u32 pixelX, AZ::u32 pixelY)
{
auto randomAssetId = AZ::Data::AssetId(AZ::Uuid::CreateRandom());
auto imageAsset = AZ::Data::AssetManager::Instance().CreateAsset<AZ::RPI::StreamingImageAsset>(
randomAssetId, AZ::Data::AssetLoadBehavior::Default);
const AZ::u32 arraySize = 1;
const AZ::u32 mipCountTotal = 1;
const auto format = AZ::RHI::Format::R8_UNORM;
const AZ::u32 pixelSize = AZ::RHI::GetFormatComponentCount(format);
AZ::Data::Asset<AZ::RPI::ImageMipChainAsset> mipChain = BuildSpecificPixelMipChainAsset(mipCountTotal, arraySize, width, height, pixelSize, pixelX, pixelY);
AZ::RPI::StreamingImageAssetCreator assetCreator;
assetCreator.Begin(randomAssetId);
AZ::RHI::ImageDescriptor imageDesc = AZ::RHI::ImageDescriptor::Create2DArray(AZ::RHI::ImageBindFlags::ShaderRead, width, height, arraySize, format);
imageDesc.m_mipLevels = static_cast<AZ::u16>(mipCountTotal);
assetCreator.SetImageDescriptor(imageDesc);
assetCreator.AddMipChainAsset(*mipChain.Get());
EXPECT_TRUE(assetCreator.End(imageAsset));
EXPECT_TRUE(imageAsset.IsReady());
EXPECT_NE(imageAsset.Get(), nullptr);
return imageAsset;
}
void GradientSignalTestHelpers::CompareGetValueAndGetValues(AZ::EntityId gradientEntityId, float queryMin, float queryMax)
{
// Create a gradient sampler and run through a series of points to see if they match expectations.
const AZ::Aabb queryRegion = AZ::Aabb::CreateFromMinMax(AZ::Vector3(queryMin), AZ::Vector3(queryMax));
const AZ::Vector2 stepSize(1.0f, 1.0f);
GradientSignal::GradientSampler gradientSampler;
gradientSampler.m_gradientId = gradientEntityId;
const size_t numSamplesX = aznumeric_cast<size_t>(ceil(queryRegion.GetExtents().GetX() / stepSize.GetX()));
const size_t numSamplesY = aznumeric_cast<size_t>(ceil(queryRegion.GetExtents().GetY() / stepSize.GetY()));
// Build up the list of positions to query.
AZStd::vector<AZ::Vector3> positions(numSamplesX * numSamplesY);
size_t index = 0;
for (size_t yIndex = 0; yIndex < numSamplesY; yIndex++)
{
float y = queryRegion.GetMin().GetY() + (stepSize.GetY() * yIndex);
for (size_t xIndex = 0; xIndex < numSamplesX; xIndex++)
{
float x = queryRegion.GetMin().GetX() + (stepSize.GetX() * xIndex);
positions[index++] = AZ::Vector3(x, y, 0.0f);
}
}
// Get the results from GetValues
AZStd::vector<float> results(numSamplesX * numSamplesY);
gradientSampler.GetValues(positions, results);
// For each position, call GetValue and verify that the values match.
for (size_t positionIndex = 0; positionIndex < positions.size(); positionIndex++)
{
GradientSignal::GradientSampleParams params;
params.m_position = positions[positionIndex];
float value = gradientSampler.GetValue(params);
// We use ASSERT_NEAR instead of EXPECT_NEAR because if one value doesn't match, they probably all won't, so there's no
// reason to keep running and printing failures for every value.
ASSERT_NEAR(value, results[positionIndex], 0.000001f);
}
}
#ifdef HAVE_BENCHMARK
void GradientSignalTestHelpers::FillQueryPositions(AZStd::vector<AZ::Vector3>& positions, float height, float width)
{
size_t index = 0;
for (float y = 0.0f; y < height; y += 1.0f)
{
for (float x = 0.0f; x < width; x += 1.0f)
{
positions[index++] = AZ::Vector3(x, y, 0.0f);
}
}
}
void GradientSignalTestHelpers::RunEBusGetValueBenchmark(benchmark::State& state, const AZ::EntityId& gradientId, int64_t queryRange)
{
AZ_PROFILE_FUNCTION(Entity);
GradientSignal::GradientSampleParams params;
// Get the height and width ranges for querying from our benchmark parameters
const float height = aznumeric_cast<float>(queryRange);
const float width = aznumeric_cast<float>(queryRange);
// Call GetValue() on the EBus for every height and width in our ranges.
for (auto _ : state)
{
for (float y = 0.0f; y < height; y += 1.0f)
{
for (float x = 0.0f; x < width; x += 1.0f)
{
float value = 0.0f;
params.m_position = AZ::Vector3(x, y, 0.0f);
GradientSignal::GradientRequestBus::EventResult(
value, gradientId, &GradientSignal::GradientRequestBus::Events::GetValue, params);
benchmark::DoNotOptimize(value);
}
}
}
}
void GradientSignalTestHelpers::RunEBusGetValuesBenchmark(benchmark::State& state, const AZ::EntityId& gradientId, int64_t queryRange)
{
AZ_PROFILE_FUNCTION(Entity);
// Get the height and width ranges for querying from our benchmark parameters
float height = aznumeric_cast<float>(queryRange);
float width = aznumeric_cast<float>(queryRange);
int64_t totalQueryPoints = queryRange * queryRange;
// Call GetValues() for every height and width in our ranges.
for (auto _ : state)
{
// Set up our vector of query positions. This is done inside the benchmark timing since we're counting the work to create
// each query position in the single GetValue() call benchmarks, and will make the timing more directly comparable.
AZStd::vector<AZ::Vector3> positions(totalQueryPoints);
FillQueryPositions(positions, height, width);
// Query and get the results.
AZStd::vector<float> results(totalQueryPoints);
GradientSignal::GradientRequestBus::Event(
gradientId, &GradientSignal::GradientRequestBus::Events::GetValues, positions, results);
benchmark::DoNotOptimize(results);
}
}
void GradientSignalTestHelpers::RunSamplerGetValueBenchmark(benchmark::State& state, const AZ::EntityId& gradientId, int64_t queryRange)
{
AZ_PROFILE_FUNCTION(Entity);
// Create a gradient sampler to use for querying our gradient.
GradientSignal::GradientSampler gradientSampler;
gradientSampler.m_gradientId = gradientId;
// Get the height and width ranges for querying from our benchmark parameters
const float height = aznumeric_cast<float>(queryRange);
const float width = aznumeric_cast<float>(queryRange);
// Call GetValue() through the GradientSampler for every height and width in our ranges.
for (auto _ : state)
{
for (float y = 0.0f; y < height; y += 1.0f)
{
for (float x = 0.0f; x < width; x += 1.0f)
{
GradientSignal::GradientSampleParams params;
params.m_position = AZ::Vector3(x, y, 0.0f);
float value = gradientSampler.GetValue(params);
benchmark::DoNotOptimize(value);
}
}
}
}
void GradientSignalTestHelpers::RunSamplerGetValuesBenchmark(
benchmark::State& state, const AZ::EntityId& gradientId, int64_t queryRange)
{
AZ_PROFILE_FUNCTION(Entity);
// Create a gradient sampler to use for querying our gradient.
GradientSignal::GradientSampler gradientSampler;
gradientSampler.m_gradientId = gradientId;
// Get the height and width ranges for querying from our benchmark parameters
const float height = aznumeric_cast<float>(queryRange);
const float width = aznumeric_cast<float>(queryRange);
const int64_t totalQueryPoints = queryRange * queryRange;
// Call GetValues() through the GradientSampler for every height and width in our ranges.
for (auto _ : state)
{
// Set up our vector of query positions. This is done inside the benchmark timing since we're counting the work to create
// each query position in the single GetValue() call benchmarks, and will make the timing more directly comparable.
AZStd::vector<AZ::Vector3> positions(totalQueryPoints);
FillQueryPositions(positions, height, width);
// Query and get the results.
AZStd::vector<float> results(totalQueryPoints);
gradientSampler.GetValues(positions, results);
benchmark::DoNotOptimize(results);
}
}
void GradientSignalTestHelpers::RunGetValueOrGetValuesBenchmark(benchmark::State& state, const AZ::EntityId& gradientId)
{
switch (state.range(0))
{
case GetValuePermutation::EBUS_GET_VALUE:
RunEBusGetValueBenchmark(state, gradientId, state.range(1));
break;
case GetValuePermutation::EBUS_GET_VALUES:
RunEBusGetValuesBenchmark(state, gradientId, state.range(1));
break;
case GetValuePermutation::SAMPLER_GET_VALUE:
RunSamplerGetValueBenchmark(state, gradientId, state.range(1));
break;
case GetValuePermutation::SAMPLER_GET_VALUES:
RunSamplerGetValuesBenchmark(state, gradientId, state.range(1));
break;
default:
AZ_Assert(false, "Benchmark permutation type not supported.");
}
}
#endif
}