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o3de/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/BuilderSettings/TextureSettings.h

164 lines
8.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/ImageProcessing/ImageProcessingDefines.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Serialization/DataPatch.h>
namespace ImageProcessingAtom
{
class TextureSettings;
typedef AZStd::map<PlatformName, TextureSettings> MultiplatformTextureSettings;
/**
* TextureSettings is the configuration for processing one image. It contains a reference of preset and other parameters.
* Some parameters are come from preset but overwrite them.
* The texture settings may be different for each platform, so the different is saved as data patch per platform.
* When automatically generate a new texture settings for an image file, use BuilderSettingManager::GetSuggestedPreset function to find the best preset
* may fit this image, then use ApplyPreset to propagate values from preset settings to texture settings.
* TextureSettings is intended to be editable for user to modify its value through texture editor tool.
*/
class TextureSettings
{
public:
AZ_TYPE_INFO(TextureSettings, "{980132FF-C450-425D-8AE0-BD96A8486177}");
AZ_CLASS_ALLOCATOR(TextureSettings, AZ::SystemAllocator, 0);
TextureSettings();
/**
* Returns an alpha offset value for certain mip. The alpha offset is interpolated from m_mipAlphaAdjust[]
* and used for TransferAlphaCoverage only.
* Check the comment of m_maintainAlphaCoverage for more detail on how it may work.
*/
float ComputeMIPAlphaOffset(AZ::u32 mip) const;
/**
* Apply value of some preset settings to this texture settings
*/
void ApplyPreset(PresetName presetName);
/**
* Performs a comprehensive comparison between two TextureSettings instances.
* @param Reference to the settings which will be compared.
* @param Optional. Serialize context. Will use global context if none is provided.
* @return True, is both instances are equivalent.
*/
bool Equals(const TextureSettings& other, AZ::SerializeContext* serializeContext = nullptr);
/**
* Applies texture settings to the instance (including overrides). Common settings are applied, unless specific platform is specified.
* @param Reference to the settings which will be applied.
* @param Optional. Applies settings as a platform override if a platform is specified.
* @param Optional. Serialize context. Will use global context if none is provided.
* @return Status outcome result.
*/
StringOutcome ApplySettings(const TextureSettings& settings, const PlatformName& overridePlatform = PlatformName(), AZ::SerializeContext* serializeContext = nullptr);
/**
* Gets platform-specific texture settings obtained from the base settings version of a pre-loaded TextureSettings instance.
* @param Name of platform to get the settings from.
* @param Base TextureSettings which we will get overrides from.
* @param Output TextureSettings which will contain the result of the function.
* @param Optional. Serialize context. Will use global context if none is provided.
* @return Status outcome result.
*/
static StringOutcome GetPlatformSpecificTextureSetting(const PlatformName& platformName, const TextureSettings& baseTextureSettings, TextureSettings& textureSettingsOut, AZ::SerializeContext* serializeContext = nullptr);
static void Reflect(AZ::ReflectContext* context);
/**
* Loads base texture settings obtained from ".assetinfo" file
* @param FilePath absolute/relative path of the ".assetinfo" file.
* @param Output TextureSettings which contain the result of the function, it may contains platform-specific overrides.
* @param Optional. Serialize context. Will use global context if none is provided.
* @return Status outcome result.
*/
static StringOutcome LoadTextureSetting(const AZStd::string& filepath, TextureSettings& textureSettingPtrOut, AZ::SerializeContext* serializeContext = nullptr);
/**
* Writes base texture settings to a ".assetinfo" file (modern setting)
* @param FilePath absolute/relative path of the ".assetinfo" file.
* @param TextureSetting to be written on the disk, it may contains platform-specific overrides.
* @param Optional. Serialize context. Will use global context if none is provided.
* @return Status outcome result.
*/
static StringOutcome WriteTextureSetting(const AZStd::string& filepath, TextureSettings& textureSetting, AZ::SerializeContext* serializeContext = nullptr);
// Generates a MultiplatformTextureSettings collection with default texture settings for all
static MultiplatformTextureSettings GenerateDefaultMultiplatformTextureSettings(const AZStd::string& imageFilepath);
/**
* Generates a TextureSetting instance of a particular image file for each supported platform.
* @param filepath - A path to the texture file.
* @param canOverridePreset - Returns whether the preset can be overriden. Will return false if the preset was selecting from a settings file created by the user.
* @param serializeContext - Optional. Serialize context used for reflection/serialization
* @return - The collection of TextureSetting instances. If error occurs, a default MultiplatformTextureSettings is returned (see GenerateDefaultMultiplatformTextureSettings()).
*/
static const MultiplatformTextureSettings GetMultiplatformTextureSetting(const AZStd::string& filepath, bool& canOverridePreset, AZ::SerializeContext* serializeContext = nullptr);
/**
* Generates a TextureSetting instance of a particular image file for each supported platform.
* @param textureSettings - A reference to an already-loaded texture settings.
* @param serializeContext - Optional. Serialize context used for reflection/serialization
* @return - The collection of TextureSetting instances. If error occurs, a default MultiplatformTextureSettings is returned (see GenerateDefaultMultiplatformTextureSettings()).
*/
static const MultiplatformTextureSettings GetMultiplatformTextureSetting(const TextureSettings& textureSettings, AZ::SerializeContext* serializeContext = nullptr);
static const char* ExtensionName;
static const size_t s_MaxMipMaps = 6;
// uuid of selected preset for this texture
// We are deprecating preset UUID and switching to preset name as an unique id
AZ::Uuid m_presetId;
PresetName m_preset;
// texture size reduce level. the value of this variable will override the same variable in PresetSettings
unsigned int m_sizeReduceLevel;
// "ser". Whether to enable suppress reduce resolution (m_sizeReduceLevel) during loading, 0(default)
// the value of this variable will override the same variable in PresetSettings
bool m_suppressEngineReduce;
//enable generate mipmap or not
bool m_enableMipmap;
//"mc". not used in rc.ini. experimental
//maybe relate to http://the-witness.net/news/2010/09/computing-alpha-mipmaps/
bool m_maintainAlphaCoverage;
// "M", adjust mipalpha, 0..50=normal..100. associate with ComputeMIPAlphaOffset function
// only useful if m_maintainAlphaCoverage set to true.
// This data type MUST be an AZStd::vector, even though we treat is as a fixed array. This is due to a limitation
// during AZ::DataPatch serialization, where an element is allocated one by one while extending the container..
AZStd::vector<AZ::u32> m_mipAlphaAdjust;
MipGenEvalType m_mipGenEval;
MipGenType m_mipGenType;
private:
// Platform overrides in form of DataPatch. Each entry is a patch for a specified platform.
// This map is used to generate TextureSettings with overridden values. The map is empty if
// the instance is for platform-specific settings.
AZStd::map<PlatformName, AZ::DataPatch> m_platfromOverrides;
// The platform which these settings override.
// Blank if the instance is for common settings.
PlatformName m_overridingPlatform;
// Comparison operators only compare the base settings, they do not compare overrides.
// For a comprehensive equality comparison, use Equals() function.
bool operator==(const TextureSettings& other) const;
bool operator!=(const TextureSettings& other) const;
};
} // namespace ImageProcessingAtom