You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabUndoCache.h

67 lines
2.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/EntityId.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzToolsFramework/Prefab/PrefabDomTypes.h>
#include <AzToolsFramework/Undo/UndoCacheInterface.h>
namespace AzToolsFramework
{
namespace UndoSystem
{
class URSequencePoint;
}
namespace Prefab
{
class InstanceEntityMapperInterface;
class InstanceToTemplateInterface;
class PrefabUndoCache
: UndoSystem::UndoCacheInterface
{
public:
AZ_CLASS_ALLOCATOR(PrefabUndoCache, AZ::SystemAllocator, 0);
virtual ~PrefabUndoCache() = default;
void Initialize();
void Destroy();
// UndoCacheInterface...
void UpdateCache(const AZ::EntityId& entityId) override;
void PurgeCache(const AZ::EntityId& entityId) override;
void Clear() override;
void Validate(const AZ::EntityId& entityId) override;
// Retrieve the last known state for an entity
bool Retrieve(const AZ::EntityId& entityId, PrefabDom& outDom, AZ::EntityId& parentId);
// Store dom as the cached state of entityId
void Store(const AZ::EntityId& entityId, PrefabDom&& dom, const AZ::EntityId& parentId);
private:
struct PrefabUndoCacheItem
{
PrefabDom dom;
AZ::EntityId parentId;
};
typedef AZStd::unordered_map<AZ::EntityId, PrefabUndoCacheItem> EntityCache;
EntityCache m_entitySavedStates;
InstanceEntityMapperInterface* m_instanceEntityMapperInterface = nullptr;
InstanceToTemplateInterface* m_instanceToTemplateInterface = nullptr;
};
} // namespace Prefab
} // namespace AzToolsFramework