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o3de/Gems/ScriptEvents/Code/Builder/ScriptEventsBuilderWorker.h

55 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AssetBuilderSDK/AssetBuilderBusses.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <AzCore/Outcome/Outcome.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/Asset/AssetCommon.h>
namespace ScriptEventsEditor { class ScriptEventAssetHandler; }
namespace ScriptEventsBuilder
{
class Worker
: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
{
public:
Worker();
~Worker();
int GetVersionNumber() const;
const char* GetFingerprintString() const;
//! Asset Builder Callback Functions
void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const;
void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const;
//////////////////////////////////////////////////////////////////////////
//!AssetBuilderSDK::AssetBuilderCommandBus interface
void ShutDown() override;
//////////////////////////////////////////////////////////////////////////
void Activate();
void Deactivate();
static AZ::Uuid GetUUID();
private:
Worker(const Worker&) = delete;
bool m_isShuttingDown = false;
// cached on first time query
mutable AZStd::string m_fingerprintString;
};
}