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o3de/Gems/ScriptEvents/Code/Builder/ScriptEventsBuilderComponen...

79 lines
3.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Builder/ScriptEventsBuilderComponent.h>
#include <AssetBuilderSDK/AssetBuilderBusses.h>
#include <AzToolsFramework/ToolsComponents/ToolsAssetCatalogBus.h>
#include <ScriptEvents/ScriptEventsAsset.h>
namespace ScriptEventsBuilder
{
void ScriptEventsBuilderComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("ScriptEventsBuilderService", 0x049e945c));
}
void ScriptEventsBuilderComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
AZ_UNUSED(required);
}
void ScriptEventsBuilderComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
dependent.push_back(AZ_CRC("AssetCatalogService", 0xc68ffc57));
}
void ScriptEventsBuilderComponent::Activate()
{
// Register ScriptEvents Builder
AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
builderDescriptor.m_name = "Script Events Builder";
builderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.scriptevents", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
builderDescriptor.m_busId = ScriptEventsBuilder::Worker::GetUUID();
builderDescriptor.m_createJobFunction = AZStd::bind(&Worker::CreateJobs, &m_scriptEventsBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
builderDescriptor.m_processJobFunction = AZStd::bind(&Worker::ProcessJob, &m_scriptEventsBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
// changing the version number invalidates all assets and will rebuild everything.
builderDescriptor.m_version = m_scriptEventsBuilder.GetVersionNumber();
// changing the analysis fingerprint just invalidates analysis (ie, not the assets themselves)
// which will cause the "CreateJobs" function to be called, for each asset, even if the
// source file has not changed, but won't actually do the jobs unless the source file has changed
// or the fingerprint of the individual job is different.
builderDescriptor.m_analysisFingerprint = m_scriptEventsBuilder.GetFingerprintString();
m_scriptEventsBuilder.BusConnect(builderDescriptor.m_busId);
AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBus::Handler::RegisterBuilderInformation, builderDescriptor);
AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::RegisterSourceAssetType, azrtti_typeid<ScriptEvents::ScriptEventsAsset>(), ScriptEvents::ScriptEventsAsset::GetFileFilter());
m_scriptEventsBuilder.Activate();
}
void ScriptEventsBuilderComponent::Deactivate()
{
// Finish all queued work
AZ::Data::AssetBus::ExecuteQueuedEvents();
AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::UnregisterSourceAssetType, azrtti_typeid<ScriptEvents::ScriptEventsAsset>());
m_scriptEventsBuilder.Deactivate();
m_scriptEventsBuilder.BusDisconnect();
}
void ScriptEventsBuilderComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<ScriptEventsBuilderComponent, AZ::Component>()
->Version(0)
->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));
;
}
}
}