Files
o3de/Gems/GraphCanvas/Code/Source/Components/Slots/Data/DataSlotLayoutComponent.h
T
Luis Sempé 9e2a3226fd Script Canvas, replace the text replacement system to a JSON file based one (#5228)
It is now possible to right click on nodes on the node palette to navigate to the file that holds the text data for any given node, this way it is easy to update and improve the naming of titles, subtitles, categories, tool tips and slots.
2021-11-11 11:53:51 -08:00

230 lines
7.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <QGraphicsLinearLayout>
#include <QTimer>
#include <AzToolsFramework/UI/Notifications/ToastBus.h>
#include <Components/Slots/SlotLayoutComponent.h>
#include <GraphCanvas/Components/SceneBus.h>
#include <GraphCanvas/Components/Slots/SlotBus.h>
#include <GraphCanvas/Components/Slots/Data/DataSlotBus.h>
#include <GraphCanvas/Components/StyleBus.h>
#include <GraphCanvas/Components/VisualBus.h>
#include <GraphCanvas/GraphicsItems/GraphCanvasSceneEventFilter.h>
#include <GraphCanvas/Styling/StyleHelper.h>
#include <Widgets/GraphCanvasLabel.h>
#include <Widgets/NodePropertyDisplayWidget.h>
namespace GraphCanvas
{
class DataSlotLayoutComponent;
class DataSlotConnectionPin;
class GraphCanvasLabel;
class DataSlotLayout
: public QGraphicsLinearLayout
, public SlotNotificationBus::Handler
, public DataSlotLayoutRequestBus::Handler
, public DataSlotNotificationBus::Handler
, public NodeDataSlotRequestBus::Handler
, public SceneMemberNotificationBus::Handler
, public StyleNotificationBus::Handler
, public VisualNotificationBus::Handler
, public AZ::SystemTickBus::Handler
{
private:
class DataTypeConversionDataSlotDragDropInterface
: public DataSlotDragDropInterface
{
public:
AZ_CLASS_ALLOCATOR(DataTypeConversionDataSlotDragDropInterface, AZ::SystemAllocator, 0);
DataTypeConversionDataSlotDragDropInterface(const SlotId& slotId);
AZ::Outcome<DragDropState> OnDragEnterEvent(QGraphicsSceneDragDropEvent* dragDropEvent) override;
void OnDragLeaveEvent(QGraphicsSceneDragDropEvent* dragDropEvent) override;
void OnDropEvent(QGraphicsSceneDragDropEvent* dropEvent) override;
void OnDropCancelled() override;
private:
SlotId m_slotId;
ViewId m_viewId;
AzToolsFramework::ToastId m_toastId;
};
class DoubleClickSceneEventFilter
: public SceneEventFilter
{
public:
AZ_CLASS_ALLOCATOR(DoubleClickSceneEventFilter, AZ::SystemAllocator, 0);
DoubleClickSceneEventFilter(DataSlotLayout& dataSlotLayout)
: SceneEventFilter(nullptr)
, m_owner(dataSlotLayout)
{
}
bool sceneEventFilter(QGraphicsItem*, QEvent* sceneEvent) override
{
switch (sceneEvent->type())
{
case QEvent::GraphicsSceneMousePress:
{
return true;
}
case QEvent::GraphicsSceneMouseDoubleClick:
{
m_owner.OnSlotTextDoubleClicked();
return true;
}
}
return false;
}
private:
DataSlotLayout& m_owner;
};
friend class DoubleClickSceneEventFilter;
public:
AZ_CLASS_ALLOCATOR(DataSlotLayout, AZ::SystemAllocator, 0);
DataSlotLayout(DataSlotLayoutComponent& owner);
~DataSlotLayout();
void Activate();
void Deactivate();
// SystemTickBus
void OnSystemTick() override;
////
// SceneMemberNotificationBus
void OnSceneSet(const AZ::EntityId&) override;
void OnSceneReady() override;
////
// SlotNotificationBus
void OnRegisteredToNode(const AZ::EntityId& nodeId) override;
void OnNameChanged(const AZStd::string&) override;
void OnTooltipChanged(const AZStd::string&) override;
////
// StyleNotificationBus
void OnStyleChanged() override;
////
// DataSlotLayoutRequestBus
const DataSlotConnectionPin* GetConnectionPin() const override;
void UpdateDisplay() override;
QRectF GetWidgetSceneBoundingRect() const override;
////
// DataSlotNotificationBus
void OnDataSlotTypeChanged(const DataSlotType& dataSlotType) override;
void OnDisplayTypeChanged(const AZ::Uuid& dataType, const AZStd::vector<AZ::Uuid>& typeIds) override;
////
// NodeDataSlotRequestBus
void RecreatePropertyDisplay() override;
////
void OnDragEnterEvent(QGraphicsSceneDragDropEvent* dragDropEvent);
void OnDragLeaveEvent(QGraphicsSceneDragDropEvent* dragDropEvent);
void OnDropEvent(QGraphicsSceneDragDropEvent* dragDropEvent);
private:
void SetTextDecoration(const AZStd::string& textDecoration, const AZStd::string& toolTip);
void ClearTextDecoration();
void ApplyTextStyle(GraphCanvasLabel* graphCanvasLabel);
void UpdateFilterState();
void RegisterDataSlotDragDropInterface(DataSlotDragDropInterface* dragDropInterface);
void RemoveDataSlotDragDropInterface(DataSlotDragDropInterface* dragDropInterface);
void SetDragDropState(DragDropState dragDropState);
AZ::EntityId GetSceneId() const;
void TryAndSetupSlot();
void CreateDataDisplay();
void UpdateLayout();
void UpdateGeometry();
void OnSlotTextDoubleClicked();
AZStd::unordered_set< DataSlotDragDropInterface* > m_dragDropInterfaces;
DataSlotDragDropInterface* m_activeHandler;
QGraphicsItem* m_eventFilter;
DragDropState m_dragDropState;
// Internal DragDrop Interface
DataSlotDragDropInterface* m_valueReferenceInterface;
ConnectionType m_connectionType;
Styling::StyleHelper m_style;
DataSlotLayoutComponent& m_owner;
QGraphicsWidget* m_spacer;
NodePropertyDisplayWidget* m_nodePropertyDisplay;
DataSlotConnectionPin* m_slotConnectionPin;
GraphCanvasLabel* m_slotText;
DoubleClickSceneEventFilter* m_doubleClickFilter;
GraphCanvasLabel* m_textDecoration = nullptr;
// track the last seen values of some members to prevent UpdateLayout doing unnecessary work
struct
{
ConnectionType connectionType = CT_Invalid;
DataSlotConnectionPin* slotConnectionPin = nullptr;
GraphCanvasLabel* slotText = nullptr;
NodePropertyDisplayWidget* nodePropertyDisplay = nullptr;
QGraphicsWidget* spacer = nullptr;
GraphCanvasLabel* textDecoration = nullptr;
} m_atLastUpdate;
};
//! Lays out the parts of the Data Slot
class DataSlotLayoutComponent
: public SlotLayoutComponent
{
public:
AZ_COMPONENT(DataSlotLayoutComponent, "{0DA3CBDA-1C43-4A18-8E01-AEEAA3C81882}");
static void Reflect(AZ::ReflectContext* context);
DataSlotLayoutComponent();
virtual ~DataSlotLayoutComponent() = default;
void Init();
void Activate();
void Deactivate();
private:
DataSlotLayout* m_layout;
};
}