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o3de/AutomatedTesting
AMZN-stankowi 38a34d811d
Update default bundle size limit to fit slightly larger content. Longer term we'll want to refactor these tests so they don't start failing to seemingly unrelated upstream changes, but for now this buys us time to work on other, more important things. (#7414)
What happened to cause this:
The test_WindowsAndMac_BundlesAndBundleSettings_EquivalentOutput test bundles the same content in two different ways, with the final intention to compare and verify the results are the same.

It's bundling up the level levels\testdependencieslevel\testdependencieslevel.spawnable

Along the way, it verifies the bundles it gets are what it expects. One of the bundle settings it uses is a relatively small maximum bundle size of 5 mib.

Note that when we use a maximum bundle size, it's not a hard limit, it's just when we go to create a new bundle, if the current bundle size + next file would make the bundle too big, it starts a new bundle. This means you can have bundles go over the bundle size in the case where one file is larger than the bundle size limit.

Somehow, one of the files referenced from this bundle ( goegap_4k_skyboxcm.exr.streamingimage ) is now 24 MB, which is larger than the default bundle size originally used, which is why the test fails, it goes to examine the contents of the second pak file of the first bundle, and it's larger than the maximum bundle size. That's why the test is failing.

Changing this to 30 mib causes this test to continue to pass.

Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
4 years ago
..
Animations Cleaning motion asset infos (#2197) 4 years ago
Assets {lyn9135} Adding a default prefab during scene processing (#6851) 4 years ago
Config Hair - Adding the Hair Gem to the automated testing (#4498) 4 years ago
DiffuseProbeGrids Updated Sponza Model (.ma, .fbx, textures) (#6080) 4 years ago
Editor/Scripts {lyn2265} adding a Python API for MotionGroup rules (#6215) 4 years ago
Fonts Integrating latest 47acbe8 5 years ago
Gem Update default bundle size limit to fit slightly larger content. Longer term we'll want to refactor these tests so they don't start failing to seemingly unrelated upstream changes, but for now this buys us time to work on other, more important things. (#7414) 4 years ago
Levels Merge pull request #7324 from aws-lumberyard-dev/LYN-6769_TestingRPCs_AutonToAuth_ServerToAuth 4 years ago
LightingPresets ATOM-13950 Material Editor: Removing auto select option from lighting and model presets 5 years ago
LuaScripts Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Materials use material included and remove unused decal material 4 years ago
Objects Updated all .material files to have materialTypeVersion instead of propertyLayoutVersion. This was renamed in code at some point but we forgot to rename in the files. Before this was silently ignored but since I removed MaterialSourceDataSerializer, this started being reported as a warning. 4 years ago
Passes LYN-8551 Terrain: Renderer: Create compute pass for clipmaps (#7116) 4 years ago
Prefabs/TestData/Graphics Add 2 performance testing levels (#6463) 4 years ago
ReflectionProbes Updated Sponza Model (.ma, .fbx, textures) (#6080) 4 years ago
Registry Make prefab system enabled as default for automated tests (#5670) 4 years ago
ScriptCanvas Merge pull request #7099 from aws-lumberyard-dev/LYN-8726_NetAutoComponentScriptNodeFrontEndFix 4 years ago
ShaderLib Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Slices Updating test asset for DistanceBetweenFilter tests 5 years ago
TestAssets {lyn8865} Adding DataTypes::ScriptProcessorFallbackLogic (#6396) 4 years ago
UI Integrating latest from github/staging 5 years ago
cmake Creates a deb package (#5567) 4 years ago
libs Integrating latest 47acbe8 5 years ago
multiple_mesh_one_material Squashed commit of Procedural Prefab work (#4481) 4 years ago
physicssurfaces Integrating up through commit 90f050496 5 years ago
sounds Updating to support Wwise SDK 2021.1.1.X (#686) 5 years ago
textures ATOM-16575 clean up image builder presets files (#4611) 4 years ago
AssetProcessorGamePlatformConfig.setreg MaterialEditor BasicTests added to AutomatedTesting for AR (#3022) 4 years ago
AutomatedTesting_Dependencies.xml Archive Component - Rewrite and additional work on Archive and Asset Bundler (#4332) 4 years ago
CMakeLists.txt Templates restricted (#6498) 4 years ago
UtilTest_PhysxConfig_Override.physxconfiguration Integrating latest 47acbe8 5 years ago
default.blastconfiguration Reenable Blast Automated tests (#42) 5 years ago
game.cfg Fixed All Physics automated tests (#129) 5 years ago
preview.png Updated Project Manager O3DE Logos with Rotated Squares Version (#1595) 5 years ago
project.json Converting Landscape Canvas tests to utilize the prefab system (#7142) 4 years ago
test1.lua Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
test2.lua Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
test123.scriptcanvas Integrating latest 47acbe8 5 years ago