Files
o3de/Gems/WhiteBox/Code/Tests/WhiteBoxSelectionTest.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

71 lines
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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "WhiteBox_precompiled.h"
#include "Viewport/WhiteBoxManipulatorBounds.h"
#include "WhiteBoxTestFixtures.h"
#include <AzCore/UnitTest/TestTypes.h>
#include <AzCore/std/containers/array.h>
#include <AzCore/std/containers/vector.h>
#include <AzTest/AzTest.h>
#include <AzToolsFramework/Picking/BoundInterface.h>
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
namespace UnitTest
{
TEST_F(WhiteBoxTestFixture, SelectUnitQuadFrontFaceShouldIntersect)
{
namespace Api = WhiteBox::Api;
Api::InitializeAsUnitQuad(*m_whiteBox);
auto faceHandles = Api::MeshFaceHandles(*m_whiteBox);
WhiteBox::ManipulatorBoundPolygon polygonBounds(AzToolsFramework::Picking::RegisteredBoundId{});
polygonBounds.m_polygonBound.m_triangles = Api::FacesPositions(*m_whiteBox, faceHandles);
float distance = 0.0f;
bool intersected = polygonBounds.IntersectRay(AZ::Vector3(0, -10, 0), AZ::Vector3(0, 1, 0), distance);
ASSERT_TRUE(intersected);
}
TEST_F(WhiteBoxTestFixture, SelectUnitQuadBackFaceShouldNotIntersect)
{
namespace Api = WhiteBox::Api;
Api::InitializeAsUnitQuad(*m_whiteBox);
auto faceHandles = Api::MeshFaceHandles(*m_whiteBox);
WhiteBox::ManipulatorBoundPolygon polygonBounds(AzToolsFramework::Picking::RegisteredBoundId{});
polygonBounds.m_polygonBound.m_triangles = Api::FacesPositions(*m_whiteBox, faceHandles);
float distance = 0.0f;
bool intersected = polygonBounds.IntersectRay(AZ::Vector3(0, 10, 0), AZ::Vector3(0, -1, 0), distance);
ASSERT_FALSE(intersected);
}
TEST_F(WhiteBoxTestFixture, SelectUnitQuadOutsideShouldNotIntersect)
{
namespace Api = WhiteBox::Api;
Api::InitializeAsUnitQuad(*m_whiteBox);
auto faceHandles = Api::MeshFaceHandles(*m_whiteBox);
WhiteBox::ManipulatorBoundPolygon polygonBounds(AzToolsFramework::Picking::RegisteredBoundId{});
polygonBounds.m_polygonBound.m_triangles = Api::FacesPositions(*m_whiteBox, faceHandles);
float distance = 0.0f;
bool intersected = polygonBounds.IntersectRay(AZ::Vector3(2, -10, 0), AZ::Vector3(0, 1, 0), distance);
ASSERT_FALSE(intersected);
}
} // namespace UnitTest