Files
o3de/Gems/WhiteBox/Code/Source/Rendering/WhiteBoxNullRenderMesh.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

43 lines
1.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "WhiteBox_precompiled.h"
#include "WhiteBoxNullRenderMesh.h"
namespace WhiteBox
{
// TODO: LYN-786
void WhiteBoxNullRenderMesh::BuildMesh(
[[maybe_unused]] const WhiteBoxRenderData& renderData, [[maybe_unused]] const AZ::Transform& worldFromLocal,
[[maybe_unused]] AZ::EntityId entityId)
{
// noop
}
void WhiteBoxNullRenderMesh::UpdateTransform([[maybe_unused]] const AZ::Transform& worldFromLocal)
{
// noop
}
void WhiteBoxNullRenderMesh::UpdateMaterial([[maybe_unused]] const WhiteBoxMaterial& material)
{
// noop
}
bool WhiteBoxNullRenderMesh::IsVisible() const
{
return false;
}
void WhiteBoxNullRenderMesh::SetVisiblity([[maybe_unused]] bool visibility)
{
// noop
}
} // namespace WhiteBox