Files
o3de/Gems/WhiteBox/Code/Source/Components/WhiteBoxColliderConfiguration.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

42 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "WhiteBox_precompiled.h"
#include "WhiteBoxColliderConfiguration.h"
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace WhiteBox
{
AZ_CLASS_ALLOCATOR_IMPL(WhiteBoxColliderConfiguration, AZ::SystemAllocator, 0)
void WhiteBoxColliderConfiguration::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<WhiteBoxColliderConfiguration>()->Version(1)->Field(
"BodyType", &WhiteBoxColliderConfiguration::m_bodyType);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext
->Class<WhiteBoxColliderConfiguration>(
"White Box Collider Configuration", "White Box collider configuration properties")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->DataElement(
AZ::Edit::UIHandlers::ComboBox, &WhiteBoxColliderConfiguration::m_bodyType, "Body Type",
"Set if the White Box Collider will be treated as static or kinematic at runtime.")
->EnumAttribute(WhiteBoxBodyType::Static, "Static")
->EnumAttribute(WhiteBoxBodyType::Kinematic, "Kinematic");
}
}
}
} // namespace WhiteBox