Files
o3de/Gems/StartingPointMovement/Assets/Scripts/Components/MoveEntity.lua
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

56 lines
1.8 KiB
Lua

----------------------------------------------------------------------------------------------------
--
-- Copyright (c) Contributors to the Open 3D Engine Project.
-- For complete copyright and license terms please see the LICENSE at the root of this distribution.
--
-- SPDX-License-Identifier: Apache-2.0 OR MIT
--
--
--
----------------------------------------------------------------------------------------------------
local MoveEntity =
{
Properties =
{
IncomingGameplayEventName = "",
IsRelative = {default=true, description="When true, the velocity will be applied relative to the entity's transform"},
VelocityScale = {default=1.0, description="This will scale the vector before sending it"},
},
}
function MoveEntity:OnActivate()
local gameplayBusId = GameplayNotificationId(self.entityId, self.Properties.IncomingGameplayEventName, "Vector3")
self.gameplayBus = GameplayNotificationBus.Connect(self, gameplayBusId)
end
function MoveEntity:SetVelocity(vectorValue)
if self.Properties.IsRelative then
local localTM = TransformBus.Event.GetWorldTM(self.entityId)
localTM:SetTranslation(Vector3(0,0,0))
localTM:ExtractScale()
PhysicsComponentRequestBus.Event.SetVelocity(self.entityId, localTM * (vectorValue*self.Properties.VelocityScale))
else
PhysicsComponentRequestBus.Event.SetVelocity(self.entityId, vectorValue*self.Properties.VelocityScale)
end
end
function MoveEntity:OnEventBegin(vectorValue)
self:SetVelocity(vectorValue)
end
function MoveEntity:OnEventUpdating(vectorValue)
self:SetVelocity(vectorValue)
end
function MoveEntity:OnEventEnd(vectorValue)
self:SetVelocity(vectorValue)
end
function MoveEntity:OnDeactivate()
self.gameplayBus:Disconnect()
end
return MoveEntity