Files
o3de/Gems/ScriptCanvasDeveloper/Code/Editor/Source/XMLDoc.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

49 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/XML/rapidxml.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
using namespace AZ::rapidxml;
namespace ScriptCanvasDeveloperEditor
{
class XMLDoc;
using XMLDocPtr = AZStd::shared_ptr<XMLDoc>;
class XMLDoc
{
public:
static XMLDocPtr Alloc(const AZStd::string& contextName);
static XMLDocPtr LoadFromDisk(const AZStd::string& fileName);
XMLDoc();
virtual ~XMLDoc() {}
bool WriteToDisk(const AZStd::string & filename);
bool StartContext(const AZStd::string& contextName);
void AddToContext(const AZStd::string& id, const AZStd::string& translation = "", const AZStd::string& comment = "", const AZStd::string& source = "");
bool MethodFamilyExists(const AZStd::string& familyName) const;
AZStd::string ToString() const;
private:
void CreateTSDoc(const AZStd::string& contextName);
bool LoadTSDoc(const AZStd::string& contextName);
bool IsValidTSDoc();
const char *AllocString(const AZStd::string& str);
private:
xml_document<> m_doc;
xml_node<> * m_tsNode;
xml_node<> * m_context;
AZStd::vector<char> m_readBuffer;
};
}