Files
o3de/Gems/PhysX/Code/Source/System/PhysXCpuDispatcher.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

32 lines
776 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <System/PhysXCpuDispatcher.h>
#include <System/PhysXJob.h>
namespace PhysX
{
PhysXCpuDispatcher* PhysXCpuDispatcherCreate()
{
return aznew PhysXCpuDispatcher();
}
void PhysXCpuDispatcher::submitTask(physx::PxBaseTask& task)
{
auto azJob = aznew PhysXJob(task);
azJob->Start();
}
physx::PxU32 PhysXCpuDispatcher::getWorkerCount() const
{
return AZ::JobContext::GetGlobalContext()->GetJobManager().GetNumWorkerThreads();
}
} // namespace PhysX