Files
o3de/Gems/PhysX/Code/Source/ComponentDescriptors.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

58 lines
2.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "PhysX_precompiled.h"
#include <ComponentDescriptors.h>
#include <Source/SystemComponent.h>
#include <Source/RigidBodyComponent.h>
#include <Source/BaseColliderComponent.h>
#include <Source/MeshColliderComponent.h>
#include <Source/BoxColliderComponent.h>
#include <Source/SphereColliderComponent.h>
#include <Source/CapsuleColliderComponent.h>
#include <Source/ShapeColliderComponent.h>
#include <Source/ForceRegionComponent.h>
#include <Source/StaticRigidBodyComponent.h>
#include <Source/PhysXCharacters/Components/CharacterControllerComponent.h>
#include <Source/PhysXCharacters/Components/CharacterGameplayComponent.h>
#include <Source/PhysXCharacters/Components/RagdollComponent.h>
#include <Source/JointComponent.h>
#include <Source/BallJointComponent.h>
#include <Source/FixedJointComponent.h>
#include <Source/HingeJointComponent.h>
namespace PhysX
{
AZStd::list<AZ::ComponentDescriptor*> GetDescriptors()
{
AZStd::list<AZ::ComponentDescriptor*> descriptors =
{
SystemComponent::CreateDescriptor(),
RigidBodyComponent::CreateDescriptor(),
BaseColliderComponent::CreateDescriptor(),
MeshColliderComponent::CreateDescriptor(),
BoxColliderComponent::CreateDescriptor(),
SphereColliderComponent::CreateDescriptor(),
CapsuleColliderComponent::CreateDescriptor(),
ShapeColliderComponent::CreateDescriptor(),
ForceRegionComponent::CreateDescriptor(),
StaticRigidBodyComponent::CreateDescriptor(),
CharacterControllerComponent::CreateDescriptor(),
CharacterGameplayComponent::CreateDescriptor(),
RagdollComponent::CreateDescriptor(),
JointComponent::CreateDescriptor(),
BallJointComponent::CreateDescriptor(),
FixedJointComponent::CreateDescriptor(),
HingeJointComponent::CreateDescriptor()
};
return descriptors;
}
} // namespace PhysX