Files
o3de/Gems/Multiplayer/Code/Source/ReplicationWindows/NullReplicationWindow.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

44 lines
1016 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Source/ReplicationWindows/NullReplicationWindow.h>
namespace Multiplayer
{
bool NullReplicationWindow::ReplicationSetUpdateReady()
{
return true;
}
const ReplicationSet& NullReplicationWindow::GetReplicationSet() const
{
return m_emptySet;
}
uint32_t NullReplicationWindow::GetMaxEntityReplicatorSendCount() const
{
return 0;
}
bool NullReplicationWindow::IsInWindow([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle, NetEntityRole& outNetworkRole) const
{
outNetworkRole = NetEntityRole::InvalidRole;
return false;
}
void NullReplicationWindow::UpdateWindow()
{
;
}
void NullReplicationWindow::DebugDraw() const
{
// Nothing to draw
}
}