Files
o3de/Gems/Maestro/Code/Source/Cinematics/AnimNodeGroup.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

43 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "AnimNodeGroup.h"
#include "Maestro/Types/AnimNodeType.h"
#include "Maestro/Types/AnimParamType.h"
//////////////////////////////////////////////////////////////////////////
CAnimNodeGroup::CAnimNodeGroup()
: CAnimNodeGroup(0)
{
}
//////////////////////////////////////////////////////////////////////////
CAnimNodeGroup::CAnimNodeGroup(const int id)
: CAnimNode(id, AnimNodeType::Group)
{
SetFlags(GetFlags() | eAnimNodeFlags_CanChangeName);
}
CAnimParamType CAnimNodeGroup::GetParamType([[maybe_unused]] unsigned int nIndex) const
{
return AnimParamType::Invalid;
}
//////////////////////////////////////////////////////////////////////////
void CAnimNodeGroup::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<CAnimNodeGroup, CAnimNode>()
->Version(1);
}
}