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o3de/Gems/EMotionFX/Code/Tests/TestAssetCode/AnimGraphAssetFactory.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

30 lines
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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/Asset/AssetCommon.h>
#include <Integration/Assets/AnimGraphAsset.h>
namespace EMotionFX
{
class AnimGraph;
class AnimGraphAssetFactory
{
public:
static AZ::Data::Asset<EMotionFX::Integration::AnimGraphAsset> Create(const AZ::Data::AssetId id, AZStd::unique_ptr<AnimGraph> animGraph)
{
auto asset = AZ::Data::AssetManager::Instance().CreateAsset<Integration::AnimGraphAsset>(id);
asset->SetData(animGraph.release());
return asset;
}
};
} // namespace EMotionFX