38261d0800
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com>
30 lines
822 B
C++
30 lines
822 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <Integration/Assets/ActorAsset.h>
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namespace EMotionFX
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{
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class Actor;
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class ActorAssetFactory
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{
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public:
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static AZ::Data::Asset<EMotionFX::Integration::ActorAsset> Create(const AZ::Data::AssetId id, AZStd::unique_ptr<Actor> actor)
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{
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auto asset = AZ::Data::AssetManager::Instance().CreateAsset<EMotionFX::Integration::ActorAsset>(id);
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asset->SetData(AZStd::move(actor));
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return asset;
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}
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};
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} // namespace EMotionFX
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