Files
o3de/Gems/EMotionFX/Code/Tests/AnimGraphEventHandlerCounter.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

89 lines
2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Tests/AnimGraphEventHandlerCounter.h>
namespace EMotionFX
{
AZ_CLASS_ALLOCATOR_IMPL(AnimGraphEventHandlerCounter, AnimGraphEventHandlerAllocator, 0)
const AZStd::vector<EventTypes> AnimGraphEventHandlerCounter::GetHandledEventTypes() const
{
return
{
EVENT_TYPE_ON_STATE_ENTER,
EVENT_TYPE_ON_STATE_ENTERING,
EVENT_TYPE_ON_STATE_EXIT,
EVENT_TYPE_ON_STATE_END,
EVENT_TYPE_ON_START_TRANSITION,
EVENT_TYPE_ON_END_TRANSITION
};
}
void AnimGraphEventHandlerCounter::OnStateEntering(AnimGraphInstance* animGraphInstance, AnimGraphNode* state)
{
AZ_UNUSED(animGraphInstance);
if (!state)
{
return;
}
m_numStatesEntering++;
}
void AnimGraphEventHandlerCounter::OnStateEnter(AnimGraphInstance* animGraphInstance, AnimGraphNode* state)
{
AZ_UNUSED(animGraphInstance);
if (!state)
{
return;
}
m_numStatesEntered++;
}
void AnimGraphEventHandlerCounter::OnStateExit(AnimGraphInstance* animGraphInstance, AnimGraphNode* state)
{
AZ_UNUSED(animGraphInstance);
if (!state)
{
return;
}
m_numStatesExited++;
}
void AnimGraphEventHandlerCounter::OnStateEnd(AnimGraphInstance* animGraphInstance, AnimGraphNode* state)
{
AZ_UNUSED(animGraphInstance);
if (!state)
{
return;
}
m_numStatesEnded++;
}
void AnimGraphEventHandlerCounter::OnStartTransition(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition)
{
AZ_UNUSED(animGraphInstance);
if (!transition)
{
return;
}
m_numTransitionsStarted++;
}
void AnimGraphEventHandlerCounter::OnEndTransition(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition)
{
AZ_UNUSED(animGraphInstance);
if (!transition)
{
return;
}
m_numTransitionsEnded++;
}
} // EMotionFX