Files
o3de/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindowModule.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

29 lines
928 B
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/Window/ShaderManagementConsoleWindowModule.h>
#include <Window/ShaderManagementConsoleWindowComponent.h>
namespace ShaderManagementConsole
{
ShaderManagementConsoleWindowModule::ShaderManagementConsoleWindowModule()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
ShaderManagementConsoleWindowComponent::CreateDescriptor(),
});
}
AZ::ComponentTypeList ShaderManagementConsoleWindowModule::GetRequiredSystemComponents() const
{
return AZ::ComponentTypeList{
azrtti_typeid<ShaderManagementConsoleWindowComponent>(),
};
}
}