Files
o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Shader/ShaderInputContract.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

48 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Reflect/Shader/ShaderInputContract.h>
#include <AzCore/Utils/TypeHash.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace AZ
{
namespace RPI
{
void ShaderInputContract::Reflect(ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<ShaderInputContract>()
->Version(1)
->Field("streamChannels", &ShaderInputContract::m_streamChannels)
;
serializeContext->Class<StreamChannelInfo>()
->Version(1)
->Field("semantic", &StreamChannelInfo::m_semantic)
->Field("componentCount", &StreamChannelInfo::m_componentCount)
->Field("isOptional", &StreamChannelInfo::m_isOptional)
->Field("streamBoundIndicatorIndex", &StreamChannelInfo::m_streamBoundIndicatorIndex)
;
}
}
HashValue64 ShaderInputContract::GetHash() const
{
HashValue64 hash = HashValue64{ 0 };
for (const StreamChannelInfo& info : m_streamChannels)
{
hash = info.m_semantic.GetHash(hash);
hash = TypeHash64(info.m_componentCount, hash);
}
return hash;
}
} // namespace RPI
} // namespace AZ