Files
o3de/Gems/Atom/RPI/Code/Source/RPI.Public/Material/MaterialSystem.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

57 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Public/Material/Material.h>
#include <Atom/RPI.Public/Material/MaterialSystem.h>
#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
#include <Atom/RPI.Reflect/Material/MaterialFunctor.h>
#include <Atom/RPI.Reflect/Material/MaterialPropertiesLayout.h>
#include <Atom/RPI.Reflect/Material/LuaMaterialFunctor.h>
#include <AtomCore/Instance/InstanceDatabase.h>
namespace AZ
{
namespace RPI
{
void MaterialSystem::Reflect(AZ::ReflectContext* context)
{
MaterialPropertyValue::Reflect(context);
MaterialTypeAsset::Reflect(context);
MaterialAsset::Reflect(context);
MaterialPropertiesLayout::Reflect(context);
MaterialFunctor::Reflect(context);
LuaMaterialFunctor::Reflect(context);
ReflectMaterialDynamicMetadata(context);
}
void MaterialSystem::GetAssetHandlers(AssetHandlerPtrList& assetHandlers)
{
assetHandlers.emplace_back(MakeAssetHandler<MaterialTypeAssetHandler>());
assetHandlers.emplace_back(MakeAssetHandler<MaterialAssetHandler>());
}
void MaterialSystem::Init()
{
AZ::Data::InstanceHandler<Material> handler;
handler.m_createFunction = [](Data::AssetData* materialAsset)
{
return Material::CreateInternal(*(azrtti_cast<MaterialAsset*>(materialAsset)));
};
Data::InstanceDatabase<Material>::Create(azrtti_typeid<MaterialAsset>(), handler);
}
void MaterialSystem::Shutdown()
{
Data::InstanceDatabase<Material>::Destroy();
}
} // namespace RPI
} // namespace AZ