Files
o3de/Gems/Atom/Feature/Common/Code/Source/DisplayMapper/DisplayMapperFullScreenPass.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

54 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/Feature/DisplayMapper/DisplayMapperFullScreenPass.h>
#include <Atom/RHI/FrameGraphAttachmentInterface.h>
#include <Atom/RHI/Factory.h>
namespace AZ
{
namespace Render
{
RPI::Ptr<DisplayMapperFullScreenPass> DisplayMapperFullScreenPass::Create(const RPI::PassDescriptor& descriptor)
{
RPI::Ptr<DisplayMapperFullScreenPass> pass = aznew DisplayMapperFullScreenPass(descriptor);
return pass;
}
DisplayMapperFullScreenPass::DisplayMapperFullScreenPass(const RPI::PassDescriptor& descriptor)
: RPI::FullscreenTrianglePass(descriptor)
{
}
DisplayMapperFullScreenPass::~DisplayMapperFullScreenPass()
{
}
void DisplayMapperFullScreenPass::BuildInternal()
{
RPI::PassConnection inConnection;
inConnection.m_localSlot = InputAttachmentName;
inConnection.m_attachmentRef.m_pass = m_inputReferencePassName;
inConnection.m_attachmentRef.m_attachment = m_inputReferenceAttachmentName;
ProcessConnection(inConnection);
}
void DisplayMapperFullScreenPass::SetInputReferencePassName(const Name& passName)
{
m_inputReferencePassName = passName;
}
void DisplayMapperFullScreenPass::SetInputReferenceAttachmentName(const Name& attachmentName)
{
m_inputReferenceAttachmentName = attachmentName;
}
} // namespace Render
} // namespace AZ