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o3de/Gems/Atom/Feature/Common/Code/Source/DiffuseGlobalIllumination/DiffuseProbeGridTextureReadback.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

64 lines
2.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RHI/ScopeProducer.h>
#include <Atom/RPI.Public/Pass/AttachmentReadback.h>
#include <Atom/RPI.Public/Pass/Pass.h>
#include <Atom/Feature/DiffuseGlobalIllumination/DiffuseProbeGridFeatureProcessorInterface.h>
namespace AZ
{
namespace Render
{
class DiffuseProbeGrid;
enum class DiffuseProbeGridReadbackState
{
Idle,
Initializing,
Irradiance,
Distance,
Relocation,
Classification,
Complete
};
//! This class contains functionality necessary to read back the DiffuseProbeGrid textures, which
//! allows them to be saved as assets to run the DiffuseProbeGrid in non-realtime mode.
class DiffuseProbeGridTextureReadback final
{
public:
DiffuseProbeGridTextureReadback(DiffuseProbeGrid* diffuseProbeGrid);
~DiffuseProbeGridTextureReadback() = default;
void BeginTextureReadback(DiffuseProbeGridBakeTexturesCallback callback);
void Update(const AZ::Name& passName);
void FrameBegin(AZ::RPI::Pass::FramePrepareParams& params);
bool IsIdle() const { return m_readbackState == DiffuseProbeGridReadbackState::Idle; }
private:
DiffuseProbeGrid* m_diffuseProbeGrid = nullptr;
DiffuseProbeGridReadbackState m_readbackState = DiffuseProbeGridReadbackState::Idle;
AZStd::shared_ptr<AZ::RPI::AttachmentReadback> m_attachmentReadback;
DiffuseProbeGridBakeTexturesCallback m_callback;
AZ::RPI::AttachmentReadback::ReadbackResult m_irradianceReadbackResult;
AZ::RPI::AttachmentReadback::ReadbackResult m_distanceReadbackResult;
AZ::RPI::AttachmentReadback::ReadbackResult m_relocationReadbackResult;
AZ::RPI::AttachmentReadback::ReadbackResult m_classificationReadbackResult;
// number of frames to delay before starting the texture readbacks, this allows the textures to settle
static constexpr int32_t DefaultNumInitializationFrames = 50;
int32_t m_remainingInitializationFrames = DefaultNumInitializationFrames;
};
} // namespace Render
} // namespace AZ