Files
o3de/Code/Tools/AssetProcessor/native/utilities/BuilderConfigurationManager.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

47 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <native/utilities/BuilderConfigurationBus.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/std/string/string.h>
#include <QVariant>
namespace AssetProcessor
{
const char BuilderConfigFile[] = "BuilderConfig.ini";
class BuilderConfigurationManager :
public BuilderConfigurationRequestBus::Handler
{
public:
using ParamMap = AZStd::unordered_map<AZStd::string, QVariant>;
using ConfigMap = AZStd::unordered_map <AZStd::string, ParamMap>;
BuilderConfigurationManager();
~BuilderConfigurationManager();
//BuilderConfigurationRequestBus
bool LoadConfiguration(const AZStd::string& configFile) override;
bool UpdateJobDescriptor(const AZStd::string& jobKey, AssetBuilderSDK::JobDescriptor& jobDesc) override;
bool UpdateBuilderDescriptor(const AZStd::string& builderName, AssetBuilderSDK::AssetBuilderDesc& jobDesc) override;
bool IsLoaded() const { return m_loaded; }
private:
ConfigMap m_builderSettings;
ConfigMap m_jobSettings;
bool m_loaded{ false };
};
} // namespace AssetProcessor