Files
o3de/Code/Tools/AWSNativeSDKInit/source/AWSMemoryInterface.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

51 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AWSNativeSDKInit/AWSMemoryInterface.h>
namespace AWSNativeSDKInit
{
#if defined(PLATFORM_SUPPORTS_AWS_NATIVE_SDK)
const char* MemoryManager::AWS_API_ALLOC_TAG = "AwsApi";
void MemoryManager::Begin()
{
// We can't guarantee that all uses cases have/will Create a SystemAllocator which is a dependency of
// the AWSNativeSDKAllocator in SystemAllocator::Create
if (!AZ::AllocatorInstance<AZ::SystemAllocator>::IsReady())
{
AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
m_systemAllocatorCreated = true;
}
AWSNativeSDKAllocator::Descriptor desc;
m_allocator.Create(desc);
}
void MemoryManager::End()
{
m_allocator.Destroy();
if (m_systemAllocatorCreated)
{
AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
}
}
void* MemoryManager::AllocateMemory(std::size_t blockSize, std::size_t alignment, const char* allocationTag)
{
return m_allocator->Allocate(blockSize, alignment, 0, allocationTag);
}
void MemoryManager::FreeMemory(void* memoryPtr)
{
m_allocator->DeAllocate(memoryPtr);
}
#endif
}