Files
o3de/Code/Framework/AzToolsFramework/Tests/Viewport/ClusterTests.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

67 lines
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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Math/Transform.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzFramework/Viewport/CameraState.h>
#include <AzFramework/Viewport/ViewportScreen.h>
#include <AzTest/AzTest.h>
#include <AzToolsFramework/Viewport/ViewportMessages.h>
#include <AzToolsFramework/ViewportUi/ViewportUiDisplay.h>
namespace UnitTest
{
using ButtonGroup = AzToolsFramework::ViewportUi::Internal::ButtonGroup;
using ButtonId = AzToolsFramework::ViewportUi::ButtonId;
TEST(ClusterTest, AddButtonAddsButtonToClusterAndReturnsId)
{
auto buttonGroup = AZStd::make_unique<ButtonGroup>();
auto buttonId = buttonGroup->AddButton("");
auto button = buttonGroup->GetButton(buttonId);
EXPECT_TRUE(button != nullptr);
}
TEST(ClusterTest, SetHighlightedButtonChangesButtonStateToSelected)
{
auto buttonGroup = AZStd::make_unique<ButtonGroup>();
auto buttonId = buttonGroup->AddButton("");
// check button is not highlighted by default
auto button = buttonGroup->GetButton(buttonId);
EXPECT_FALSE(button->m_state == AzToolsFramework::ViewportUi::Internal::Button::State::Selected);
buttonGroup->SetHighlightedButton(buttonId);
EXPECT_TRUE(button->m_state == AzToolsFramework::ViewportUi::Internal::Button::State::Selected);
}
TEST(ClusterTest, ConnectEventHandlerConnectsHandlerToButtonTriggeredEvent)
{
auto buttonGroup = AZStd::make_unique<ButtonGroup>();
auto buttonId = buttonGroup->AddButton("");
// create a handler which will be triggered by the cluster
bool handlerTriggered = false;
auto testButtonId = ButtonId(buttonId);
AZ::Event<ButtonId>::Handler handler(
[&handlerTriggered, testButtonId](ButtonId buttonId)
{
if (buttonId == testButtonId)
{
handlerTriggered = true;
}
});
buttonGroup->ConnectEventHandler(handler);
buttonGroup->PressButton(buttonId);
EXPECT_TRUE(handlerTriggered);
}
} // namespace UnitTest