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o3de/Code/Framework/AzToolsFramework/Tests/Prefab/Benchmark/PrefabInstantiateBenchmarks.cpp
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Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

52 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#if defined(HAVE_BENCHMARK)
#include <Prefab/Benchmark/PrefabBenchmarkFixture.h>
namespace Benchmark
{
using BM_PrefabInstantiate = BM_Prefab;
using namespace AzToolsFramework::Prefab;
BENCHMARK_DEFINE_F(BM_PrefabInstantiate, InstantiatePrefab_SingleEntityInstance)(::benchmark::State& state)
{
const unsigned int numInstances = state.range();
AZStd::unique_ptr<Instance> firstInstance = m_prefabSystemComponent->CreatePrefab(
{ CreateEntity("Entity1") },
{},
m_pathString);
TemplateId templateToInstantiateId = firstInstance->GetTemplateId();
for (auto _ : state)
{
state.PauseTiming();
AZStd::vector<AZStd::unique_ptr<Instance>> newInstances;
newInstances.resize(numInstances);
state.ResumeTiming();
for (int instanceCounter = 0; instanceCounter < numInstances; ++instanceCounter)
{
newInstances[instanceCounter] = m_prefabSystemComponent->InstantiatePrefab(templateToInstantiateId);
}
}
state.SetComplexityN(numInstances);
}
BENCHMARK_REGISTER_F(BM_PrefabInstantiate, InstantiatePrefab_SingleEntityInstance)
->RangeMultiplier(10)
->Range(100, 10000)
->Unit(benchmark::kMillisecond)
->Complexity();
}
#endif