Files
o3de/Code/Editor/Include/IEditorMaterial.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

25 lines
637 B
C

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IEDITORMATERIAL_H
#define CRYINCLUDE_EDITOR_INCLUDE_IEDITORMATERIAL_H
#include "BaseLibraryItem.h"
#include <IMaterial.h>
struct IEditorMaterial
: public CBaseLibraryItem
{
virtual int GetFlags() const = 0;
virtual _smart_ptr<IMaterial> GetMatInfo(bool bUseExistingEngineMaterial = false) = 0;
virtual void DisableHighlightForFrame() = 0;
};
#endif