Files
o3de/Code/Editor/AssetImporter/UI/ProcessingAssetsDialog.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

41 lines
814 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <QDialog>
#endif
namespace Ui {
class ProcessingAssetsDialog;
}
class ProcessingAssetsDialog
: public QDialog
{
Q_OBJECT
public:
ProcessingAssetsDialog(int numberOfProcessedFiles, QWidget* parent = nullptr);
~ProcessingAssetsDialog();
void InitializeButtons();
Q_SIGNALS:
void CloseProcessingAssetsDialog();
void OpenLogDialog();
public Q_SLOTS:
void accept();
void reject();
private:
void UpdateTextsAndTitle(int numberOfProcessedFiles);
QScopedPointer<Ui::ProcessingAssetsDialog> m_ui;
};