357648a424
A source model asset can have multiple products including models and materials. It’s not guaranteed that the first entry in the list of products for a model asset will be a model. In this case the first product was the default material asset. This caused some model previews to render a gray sphere depicting the default material. Signed-off-by: Guthrie Adams <guthadam@amazon.com>
45 lines
1.8 KiB
C++
45 lines
1.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/Asset/AssetManagerBus.h>
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#include <AzToolsFramework/Thumbnails/Thumbnail.h>
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#endif
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namespace AZ
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{
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namespace LyIntegration
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{
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namespace SharedPreviewUtils
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{
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//! Get the set of all asset types supported by the shared preview
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AZStd::vector<AZ::Uuid> GetSupportedAssetTypes();
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//! Determine if a thumbnail key has an asset supported by the shared preview
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bool IsSupportedAssetType(AzToolsFramework::Thumbnailer::SharedThumbnailKey key);
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//! Get assetInfo of source or product thumbnail key if asset type is supported by the shared preview
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AZ::Data::AssetInfo GetSupportedAssetInfo(AzToolsFramework::Thumbnailer::SharedThumbnailKey key);
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//! Get assetId of source or product thumbnail key if asset type is supported by the shared preview
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AZ::Data::AssetId GetSupportedAssetId(
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AzToolsFramework::Thumbnailer::SharedThumbnailKey key, const AZ::Data::AssetId& defaultAssetId = {});
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//! Wraps AZ::RPI::AssetUtils::GetAssetIdForProductPath to handle empty productPath
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AZ::Data::AssetId GetAssetIdForProductPath(const AZStd::string_view productPath);
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//! Inserts new line characters into a string whenever the maximum number of characters per line is exceeded
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QString WordWrap(const QString& string, int maxLength);
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} // namespace SharedPreviewUtils
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} // namespace LyIntegration
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} // namespace AZ
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