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37873f81cf8a540a42236ce1f2f52b42ea67c930
o3de
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Gems
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Multiplayer
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AMZN-Olex
37873f81cf
Setting owning connection id based on the hierarchy root network entity.
...
Signed-off-by: AMZN-Olex <
5432499+AMZN-Olex@users.noreply.github.com
>
2021-10-21 15:09:46 -04:00
..
LocalPredictionPlayerInputComponent.cpp
Fixed crash in ConstEntityHandle. Added hierarchical correction data serialization
2021-10-08 21:19:22 +01:00
MultiplayerComponent.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MultiplayerComponentRegistry.cpp
Some shutdown crash fixes, reverted a whitespace, and added some basic unit tests for time additions
2021-10-01 15:04:50 -07:00
MultiplayerController.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
NetBindComponent.cpp
merging latest dev
2021-10-01 09:53:16 -07:00
NetworkCharacterComponent.cpp
merging latest dev
2021-10-01 09:53:16 -07:00
NetworkHierarchyChildComponent.cpp
Setting owning connection id based on the hierarchy root network entity.
2021-10-21 15:09:46 -04:00
NetworkHierarchyRootComponent.cpp
Setting owning connection id based on the hierarchy root network entity.
2021-10-21 15:09:46 -04:00
NetworkHitVolumesComponent.cpp
Fix compiler error because EntityPreRenderEvent only takes one float for deltaTime now
2021-09-20 14:59:28 -07:00
NetworkRigidBodyComponent.cpp
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
2021-09-30 22:53:51 -07:00
NetworkTransformComponent.cpp
Added unittest for an activation test
2021-10-01 17:56:32 -04:00