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360 lines
14 KiB
C++
360 lines
14 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifdef HAVE_BENCHMARK
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#include <AzTest/AzTest.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Debug/Profiler.h>
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#include <AzCore/Memory/PoolAllocator.h>
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#include <AzCore/Math/Random.h>
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#include <AzCore/Math/Vector2.h>
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#include <AzCore/std/containers/array.h>
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#include <AzCore/std/containers/span.h>
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzFramework/Components/TransformComponent.h>
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#include <LmbrCentral/Shape/BoxShapeComponentBus.h>
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#include <LmbrCentral/Shape/CylinderShapeComponentBus.h>
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#include <SurfaceData/Components/SurfaceDataSystemComponent.h>
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#include <SurfaceData/Components/SurfaceDataShapeComponent.h>
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namespace UnitTest
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{
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class SurfaceDataBenchmark : public ::benchmark::Fixture
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{
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public:
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void internalSetUp()
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{
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m_surfaceDataSystemEntity = AZStd::make_unique<AZ::Entity>();
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m_surfaceDataSystemEntity->CreateComponent<SurfaceData::SurfaceDataSystemComponent>();
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m_surfaceDataSystemEntity->Init();
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m_surfaceDataSystemEntity->Activate();
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}
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void internalTearDown()
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{
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m_surfaceDataSystemEntity.reset();
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}
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// Create an entity with a Transform component and a SurfaceDataShape component at the given position with the given tags.
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AZStd::unique_ptr<AZ::Entity> CreateBenchmarkEntity(
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AZ::Vector3 worldPos, AZStd::span<const char* const> providerTags, AZStd::span<const char* const> modifierTags)
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{
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AZStd::unique_ptr<AZ::Entity> entity = AZStd::make_unique<AZ::Entity>();
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auto transform = entity->CreateComponent<AzFramework::TransformComponent>();
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transform->SetLocalTM(AZ::Transform::CreateTranslation(worldPos));
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transform->SetWorldTM(AZ::Transform::CreateTranslation(worldPos));
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SurfaceData::SurfaceDataShapeConfig surfaceConfig;
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for (auto& providerTag : providerTags)
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{
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surfaceConfig.m_providerTags.push_back(SurfaceData::SurfaceTag(providerTag));
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}
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for (auto& modifierTag : modifierTags)
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{
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surfaceConfig.m_modifierTags.push_back(SurfaceData::SurfaceTag(modifierTag));
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}
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entity->CreateComponent<SurfaceData::SurfaceDataShapeComponent>(surfaceConfig);
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return entity;
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}
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/* Create a set of shape surfaces in the world that we can use for benchmarking.
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Each shape is centered in XY and is the XY size of the world, but with different Z heights and placements.
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There are two boxes and one cylinder, layered like this:
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Top:
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---
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|O| <- two boxes of equal XY size with a cylinder face-up in the center
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---
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Side:
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|-----------|
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| |<- entity 3, box that contains the other shapes
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| |-------| | <- entity 2, cylinder inside entity 3 and intersecting entity 1
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| | | |
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|-----------|<- entity 1, thin box
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| |-------| |
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| |
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|-----------|
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This will give us either 2 or 3 generated surface points at every query point. The entity 1 surface will get the entity 2 and 3
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modifier tags added to it. The entity 2 surface will get the entity 3 modifier tag added to it. The entity 3 surface won't get
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modified.
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*/
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AZStd::vector<AZStd::unique_ptr<AZ::Entity>> CreateBenchmarkEntities(float worldSize)
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{
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AZStd::vector<AZStd::unique_ptr<AZ::Entity>> testEntities;
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float halfWorldSize = worldSize / 2.0f;
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// Create a large flat box with 1 provider tag.
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AZStd::unique_ptr<AZ::Entity> surface1 = CreateBenchmarkEntity(
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AZ::Vector3(halfWorldSize, halfWorldSize, 10.0f), AZStd::array{ "surface1" }, {});
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{
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LmbrCentral::BoxShapeConfig boxConfig(AZ::Vector3(worldSize, worldSize, 1.0f));
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auto shapeComponent = surface1->CreateComponent(LmbrCentral::BoxShapeComponentTypeId);
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shapeComponent->SetConfiguration(boxConfig);
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surface1->Init();
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surface1->Activate();
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}
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testEntities.push_back(AZStd::move(surface1));
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// Create a large cylinder with 1 provider tag and 1 modifier tag.
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AZStd::unique_ptr<AZ::Entity> surface2 = CreateBenchmarkEntity(
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AZ::Vector3(halfWorldSize, halfWorldSize, 20.0f), AZStd::array{ "surface2" }, AZStd::array{ "modifier2" });
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{
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LmbrCentral::CylinderShapeConfig cylinderConfig;
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cylinderConfig.m_height = 30.0f;
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cylinderConfig.m_radius = halfWorldSize;
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auto shapeComponent = surface2->CreateComponent(LmbrCentral::CylinderShapeComponentTypeId);
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shapeComponent->SetConfiguration(cylinderConfig);
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surface2->Init();
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surface2->Activate();
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}
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testEntities.push_back(AZStd::move(surface2));
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// Create a large box with 1 provider tag and 1 modifier tag.
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AZStd::unique_ptr<AZ::Entity> surface3 = CreateBenchmarkEntity(
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AZ::Vector3(halfWorldSize, halfWorldSize, 30.0f), AZStd::array{ "surface3" }, AZStd::array{ "modifier3" });
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{
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LmbrCentral::BoxShapeConfig boxConfig(AZ::Vector3(worldSize, worldSize, 100.0f));
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auto shapeComponent = surface3->CreateComponent(LmbrCentral::BoxShapeComponentTypeId);
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shapeComponent->SetConfiguration(boxConfig);
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surface3->Init();
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surface3->Activate();
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}
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testEntities.push_back(AZStd::move(surface3));
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return testEntities;
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}
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SurfaceData::SurfaceTagVector CreateBenchmarkTagFilterList()
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{
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SurfaceData::SurfaceTagVector tagFilterList;
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tagFilterList.emplace_back("surface1");
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tagFilterList.emplace_back("surface2");
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tagFilterList.emplace_back("surface3");
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tagFilterList.emplace_back("modifier2");
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tagFilterList.emplace_back("modifier3");
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return tagFilterList;
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}
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protected:
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void SetUp([[maybe_unused]] const benchmark::State& state) override
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{
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internalSetUp();
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}
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void SetUp([[maybe_unused]] benchmark::State& state) override
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{
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internalSetUp();
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}
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void TearDown([[maybe_unused]] const benchmark::State& state) override
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{
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internalTearDown();
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}
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void TearDown([[maybe_unused]] benchmark::State& state) override
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{
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internalTearDown();
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}
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AZStd::unique_ptr<AZ::Entity> m_surfaceDataSystemEntity;
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};
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BENCHMARK_DEFINE_F(SurfaceDataBenchmark, BM_GetSurfacePoints)(benchmark::State& state)
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{
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AZ_PROFILE_FUNCTION(Entity);
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// Create our benchmark world
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const float worldSize = aznumeric_cast<float>(state.range(0));
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AZStd::vector<AZStd::unique_ptr<AZ::Entity>> benchmarkEntities = CreateBenchmarkEntities(worldSize);
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SurfaceData::SurfaceTagVector filterTags = CreateBenchmarkTagFilterList();
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// Query every point in our world at 1 meter intervals.
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for ([[maybe_unused]] auto _ : state)
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{
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// This is declared outside the loop so that the list of points doesn't fully reallocate on every query.
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SurfaceData::SurfacePointList points;
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for (float y = 0.0f; y < worldSize; y += 1.0f)
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{
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for (float x = 0.0f; x < worldSize; x += 1.0f)
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{
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AZ::Vector3 queryPosition(x, y, 0.0f);
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points.Clear();
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SurfaceData::SurfaceDataSystemRequestBus::Broadcast(
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&SurfaceData::SurfaceDataSystemRequestBus::Events::GetSurfacePoints, queryPosition, filterTags, points);
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benchmark::DoNotOptimize(points);
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}
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}
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}
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}
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BENCHMARK_DEFINE_F(SurfaceDataBenchmark, BM_GetSurfacePointsFromRegion)(benchmark::State& state)
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{
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AZ_PROFILE_FUNCTION(Entity);
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// Create our benchmark world
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float worldSize = aznumeric_cast<float>(state.range(0));
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AZStd::vector<AZStd::unique_ptr<AZ::Entity>> benchmarkEntities = CreateBenchmarkEntities(worldSize);
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SurfaceData::SurfaceTagVector filterTags = CreateBenchmarkTagFilterList();
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// Query every point in our world at 1 meter intervals.
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for ([[maybe_unused]] auto _ : state)
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{
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SurfaceData::SurfacePointList points;
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AZ::Aabb inRegion = AZ::Aabb::CreateFromMinMax(AZ::Vector3(0.0f), AZ::Vector3(worldSize));
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AZ::Vector2 stepSize(1.0f);
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SurfaceData::SurfaceDataSystemRequestBus::Broadcast(
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&SurfaceData::SurfaceDataSystemRequestBus::Events::GetSurfacePointsFromRegion, inRegion, stepSize, filterTags,
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points);
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benchmark::DoNotOptimize(points);
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}
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}
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BENCHMARK_DEFINE_F(SurfaceDataBenchmark, BM_GetSurfacePointsFromList)(benchmark::State& state)
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{
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AZ_PROFILE_FUNCTION(Entity);
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// Create our benchmark world
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const float worldSize = aznumeric_cast<float>(state.range(0));
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const int64_t worldSizeInt = state.range(0);
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AZStd::vector<AZStd::unique_ptr<AZ::Entity>> benchmarkEntities = CreateBenchmarkEntities(worldSize);
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SurfaceData::SurfaceTagVector filterTags = CreateBenchmarkTagFilterList();
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// Query every point in our world at 1 meter intervals.
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for ([[maybe_unused]] auto _ : state)
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{
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AZStd::vector<AZ::Vector3> queryPositions;
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queryPositions.reserve(worldSizeInt * worldSizeInt);
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for (float y = 0.0f; y < worldSize; y += 1.0f)
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{
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for (float x = 0.0f; x < worldSize; x += 1.0f)
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{
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queryPositions.emplace_back(x, y, 0.0f);
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}
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}
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SurfaceData::SurfacePointList points;
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SurfaceData::SurfaceDataSystemRequestBus::Broadcast(
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&SurfaceData::SurfaceDataSystemRequestBus::Events::GetSurfacePointsFromList, queryPositions, filterTags, points);
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benchmark::DoNotOptimize(points);
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}
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}
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BENCHMARK_REGISTER_F(SurfaceDataBenchmark, BM_GetSurfacePoints)
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->Arg( 1024 )
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->Arg( 2048 )
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->Unit(::benchmark::kMillisecond);
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BENCHMARK_REGISTER_F(SurfaceDataBenchmark, BM_GetSurfacePointsFromRegion)
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->Arg( 1024 )
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->Arg( 2048 )
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->Unit(::benchmark::kMillisecond);
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BENCHMARK_REGISTER_F(SurfaceDataBenchmark, BM_GetSurfacePointsFromList)
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->Arg( 1024 )
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->Arg( 2048 )
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->Unit(::benchmark::kMillisecond);
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BENCHMARK_DEFINE_F(SurfaceDataBenchmark, BM_AddSurfaceTagWeight)(benchmark::State& state)
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{
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AZ_PROFILE_FUNCTION(Entity);
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AZ::Crc32 tags[AzFramework::SurfaceData::Constants::MaxSurfaceWeights];
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AZ::SimpleLcgRandom randomGenerator(1234567);
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// Declare this outside the loop so that we aren't benchmarking creation and destruction.
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SurfaceData::SurfaceTagWeights weights;
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bool clearEachTime = state.range(0) > 0;
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// Create a list of randomly-generated tag values.
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for (auto& tag : tags)
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{
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tag = randomGenerator.GetRandom();
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}
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for ([[maybe_unused]] auto _ : state)
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{
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// We'll benchmark this two ways:
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// 1. We clear each time, which means each AddSurfaceWeightIfGreater call will search the whole list then add.
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// 2. We don't clear, which means that after the first run, AddSurfaceWeightIfGreater will always try to replace values.
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if (clearEachTime)
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{
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weights.Clear();
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}
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// For each tag, try to add it with a random weight.
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for (auto& tag : tags)
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{
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weights.AddSurfaceTagWeight(tag, randomGenerator.GetRandomFloat());
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}
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}
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}
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BENCHMARK_REGISTER_F(SurfaceDataBenchmark, BM_AddSurfaceTagWeight)
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->Arg(false)
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->Arg(true)
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->ArgName("ClearEachTime");
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BENCHMARK_DEFINE_F(SurfaceDataBenchmark, BM_HasAnyMatchingTags_NoMatches)(benchmark::State& state)
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{
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AZ_PROFILE_FUNCTION(Entity);
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AZ::Crc32 tags[AzFramework::SurfaceData::Constants::MaxSurfaceWeights];
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AZ::SimpleLcgRandom randomGenerator(1234567);
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// Declare this outside the loop so that we aren't benchmarking creation and destruction.
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SurfaceData::SurfaceTagWeights weights;
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// Create a list of randomly-generated tag values.
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for (auto& tag : tags)
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{
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// Specifically always set the last bit so that we can create comparison tags that won't match.
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tag = randomGenerator.GetRandom() | 0x01;
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// Add the tag to our weights list with a random weight.
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weights.AddSurfaceTagWeight(tag, randomGenerator.GetRandomFloat());
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}
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// Create a set of similar comparison tags that won't match. We still want a random distribution of values though,
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// because the SurfaceTagWeights might behave differently with ordered lists.
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SurfaceData::SurfaceTagVector comparisonTags;
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for (auto& tag : tags)
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{
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comparisonTags.emplace_back(tag ^ 0x01);
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}
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for ([[maybe_unused]] auto _ : state)
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{
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// Test to see if any of our tags match.
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// All of comparison tags should get compared against all of the added tags.
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bool result = weights.HasAnyMatchingTags(comparisonTags);
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benchmark::DoNotOptimize(result);
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}
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}
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BENCHMARK_REGISTER_F(SurfaceDataBenchmark, BM_HasAnyMatchingTags_NoMatches);
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#endif
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}
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