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* Remove Level Inspector from Prefab mode, and integrate the same behavior in the Entity Inspector * Show prefab name in level entity row of the Outliner. Allow Ui Handlers to prevent renaming. * Separate setting the prefab's template path and the container entity name. * Disable reparenting to root level * Disable the ability to rename the level entity. * Fixes as per Ram's review |
5 years ago | |
|---|---|---|
| .. | ||
| Objects | 5 years ago | |
| Tests | 5 years ago | |
| UI | 5 years ago | |
| CMakeLists.txt | 5 years ago | |
| ComponentEntityDebugPrinter.cpp | 5 years ago | |
| ComponentEntityDebugPrinter.h | 5 years ago | |
| ComponentEntityEditorPlugin.cpp | 5 years ago | |
| ComponentEntityEditorPlugin.h | 5 years ago | |
| ComponentEntityEditorPlugin.mf | 5 years ago | |
| ComponentEntityEditorPlugin_precompiled.cpp | 5 years ago | |
| ComponentEntityEditorPlugin_precompiled.h | 5 years ago | |
| SandboxIntegration.cpp | 5 years ago | |
| SandboxIntegration.h | 5 years ago | |
| componententityeditorplugin_files.cmake | 5 years ago | |
| componententityeditorplugin_test_files.cmake | 5 years ago | |
| dllmain.cpp | 5 years ago | |