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o3de/Code/Framework/AzFramework/AzFramework/Input/Devices
Chris Burel d8614948f3
Make InputChannelId's constructor `constexpr` (#4220)
This allows for all the global static `InputChannelId`s to be `constexpr`
as well, which prevents some global constructors, including some CRC32
calculations on application startup.

Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
..
Gamepad Make InputChannelId's constructor `constexpr` (#4220) 4 years ago
Keyboard Make InputChannelId's constructor `constexpr` (#4220) 4 years ago
Motion Make InputChannelId's constructor `constexpr` (#4220) 4 years ago
Mouse Make InputChannelId's constructor `constexpr` (#4220) 4 years ago
Touch Make InputChannelId's constructor `constexpr` (#4220) 4 years ago
VirtualKeyboard Make InputChannelId's constructor `constexpr` (#4220) 4 years ago
InputDevice.cpp Modernization + AZStd::function compare fix. (#3680) 4 years ago
InputDevice.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
InputDeviceId.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
InputDeviceId.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago