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o3de/Gems/AWSGameLift/Code/AWSGameLiftServer/Source/AWSGameLiftServerSystemComp...

126 lines
4.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AWSGameLiftServerSystemComponent.h>
#include <AWSGameLiftServerManager.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/EditContextConstants.inl>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/IO/FileIO.h>
#include <AzCore/IO/SystemFile.h>
namespace AWSGameLift
{
AWSGameLiftServerSystemComponent::AWSGameLiftServerSystemComponent()
: m_gameLiftServerManager(AZStd::make_unique<AWSGameLiftServerManager>())
{
}
AWSGameLiftServerSystemComponent::~AWSGameLiftServerSystemComponent()
{
m_gameLiftServerManager.reset();
}
void AWSGameLiftServerSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
{
serialize->Class<AWSGameLiftServerSystemComponent, AZ::Component>()
->Version(0)
;
if (AZ::EditContext* ec = serialize->GetEditContext())
{
ec->Class<AWSGameLiftServerSystemComponent>("AWSGameLiftServer", "Create the GameLift server manager which manages the server process for hosting a game session via GameLiftServerSDK.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("System"))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
;
}
}
}
void AWSGameLiftServerSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC_CE("AWSGameLiftServerService"));
}
void AWSGameLiftServerSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC_CE("AWSGameLiftServerService"));
}
void AWSGameLiftServerSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
AZ_UNUSED(required);
}
void AWSGameLiftServerSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
AZ_UNUSED(dependent);
}
void AWSGameLiftServerSystemComponent::Init()
{
}
void AWSGameLiftServerSystemComponent::Activate()
{
if (m_gameLiftServerManager->InitializeGameLiftServerSDK())
{
GameLiftServerProcessDesc serverProcessDesc;
UpdateGameLiftServerProcessDesc(serverProcessDesc);
m_gameLiftServerManager->NotifyGameLiftProcessReady(serverProcessDesc);
}
}
void AWSGameLiftServerSystemComponent::Deactivate()
{
m_gameLiftServerManager->HandleDestroySession();
}
void AWSGameLiftServerSystemComponent::UpdateGameLiftServerProcessDesc(GameLiftServerProcessDesc& serverProcessDesc)
{
AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetDirectInstance();
if (fileIO)
{
const char pathToLogFolder[] = "@log@/";
char resolvedPath[AZ_MAX_PATH_LEN];
if (fileIO->ResolvePath(pathToLogFolder, resolvedPath, AZ_ARRAY_SIZE(resolvedPath)))
{
serverProcessDesc.m_logPaths.push_back(resolvedPath);
}
else
{
AZ_Error("AWSGameLift", false, "Failed to resolve the path to the log folder.");
}
}
else
{
AZ_Error("AWSGameLift", false, "Failed to get File IO.");
}
if (auto console = AZ::Interface<AZ::IConsole>::Get(); console != nullptr)
{
[[maybe_unused]] AZ::GetValueResult getCvarResult = console->GetCvarValue("sv_port", serverProcessDesc.m_port);
AZ_Error(
"AWSGameLift", getCvarResult == AZ::GetValueResult::Success, "Lookup of 'sv_port' console variable failed with error %s",
AZ::GetEnumString(getCvarResult));
}
}
void AWSGameLiftServerSystemComponent::SetGameLiftServerManager(AZStd::unique_ptr<AWSGameLiftServerManager> gameLiftServerManager)
{
m_gameLiftServerManager.reset();
m_gameLiftServerManager = AZStd::move(gameLiftServerManager);
}
} // namespace AWSGameLift