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o3de/Code/Framework/Tests/CursorStateTests.cpp
T
Benjamin Jillich 6ebea13783 [LYN-2520] Gem Catalog - Gem Inspector / Info Panel (#718)
* [LYN-2520] Gem Catalog - Gem Inspector / Info Panel

* Extended the gem info with a directory and documentation link, binary size in bytes and added some helper functions.
* Added the gem inspector widget that hooks into the selection model.
* Info panel is vertically scrollable and based on the UX designs.
* Added a gem sub widget which holds several gem tags, a title and a description and is reused for the depending and conflicting gems.
* Extended the gem model with several new roles and data elements.
* Added more gem info test data before we got access to the real data.
2021-05-17 15:38:30 +02:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/UnitTest/TestTypes.h>
#include <AzFramework/Viewport/CursorState.h>
namespace UnitTest
{
using AzFramework::CursorState;
using AzFramework::ScreenVector;
using AzFramework::ScreenPoint;
class CursorStateFixture : public ::testing::Test
{
public:
CursorState m_cursorState;
};
TEST_F(CursorStateFixture, CursorStateHasZeroDeltaInitially)
{
using ::testing::Eq;
EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(0, 0)));
}
TEST_F(CursorStateFixture, CursorStateReturnsZeroDeltaAfterSingleMoveAndUpdate)
{
using ::testing::Eq;
m_cursorState.SetCurrentPosition(ScreenPoint(10, 10));
m_cursorState.Update();
EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(0, 0)));
}
TEST_F(CursorStateFixture, CursorStateReturnsDeltaAfterSecondMoveAndUpdate)
{
using ::testing::Eq;
m_cursorState.SetCurrentPosition(ScreenPoint(10, 10));
m_cursorState.Update();
m_cursorState.SetCurrentPosition(ScreenPoint(15, 22));
EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(5, 12)));
}
} // namespace UnitTest