36c4e827bd
Integrating up through commit 5e1bdae
153 lines
5.6 KiB
CMake
153 lines
5.6 KiB
CMake
#
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# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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# its licensors.
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#
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# For complete copyright and license terms please see the LICENSE at the root of this
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# distribution (the "License"). All use of this software is governed by the License,
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# or, if provided, by the license below or the license accompanying this file. Do not
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# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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#
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ly_get_list_relative_pal_filename(pal_source_dir ${CMAKE_CURRENT_LIST_DIR}/Source/Platform/${PAL_PLATFORM_NAME})
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include(${pal_source_dir}/PAL_traits_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
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ly_add_target(
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NAME GameLift.Static STATIC
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NAMESPACE Gem
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FILES_CMAKE
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gridmate_gamelift_files.cmake
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${pal_source_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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Source
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PRIVATE
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AZ::AzCore
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Legacy::CryCommon
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3rdParty::OpenSSL
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3rdParty::AWSNativeSDK::GameLiftClient
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PUBLIC
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AZ::GridMate #GameLift client buses interface uses GridMate classes as function parameters
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COMPILE_DEFINITIONS
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PUBLIC
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# Disabling client and server gamelift integration so that we can redcode crynetwork
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# The new gamelift gem will work directly against the new transport framework and multiplayer gem
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#BUILD_GAMELIFT_CLIENT
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)
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ly_add_target(
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NAME GameLift ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
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NAMESPACE Gem
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FILES_CMAKE
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GameLift_files.cmake
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${pal_source_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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Source
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PRIVATE
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Legacy::CryCommon
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3rdParty::AWSNativeSDK::Core
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AWSNativeSDKInit
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Gem::GameLift.Static
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COMPILE_DEFINITIONS
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PUBLIC
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# Disabling client and server gamelift integration so that we can redcode crynetwork
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# The new gamelift gem will work directly against the new transport framework and multiplayer gem
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#BUILD_GAMELIFT_CLIENT
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)
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################################################################################
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# Dedicated Server
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################################################################################
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if (PAL_TRAIT_BUILD_SERVER_SUPPORTED)
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# GameLift gem code consists of both server and client code separated using defines. The dependencies are same only separated by define.
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# TODO: With cmake since we are moving to create targets for the server code, the defines to segregate client and server would become obsolete.
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# The static project should be the common project between client and server and contain the common code like replicated objets.
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ly_add_target(
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NAME GameLift.Server.Static STATIC
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NAMESPACE Gem
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FILES_CMAKE
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gridmate_gamelift_files.cmake
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${pal_source_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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Source
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PRIVATE
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AZ::AzCore
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3rdParty::OpenSSL
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PUBLIC
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AZ::GridMate #GameLift server buses interface uses GridMate classes as function parameters
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3rdParty::AWSGameLiftServerSDK
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COMPILE_DEFINITIONS
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PUBLIC
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# Disabling client and server gamelift integration so that we can redcode crynetwork
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# The new gamelift gem will work directly against the new transport framework and multiplayer gem
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#BUILD_GAMELIFT_SERVER
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)
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ly_add_target(
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NAME GameLift.Server GEM_MODULE
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NAMESPACE Gem
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FILES_CMAKE
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GameLift_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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Source
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PRIVATE
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Legacy::CryCommon
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3rdParty::AWSNativeSDK::Core
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AWSNativeSDKInit
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GameLift.Server.Static
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PUBLIC
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3rdParty::AWSGameLiftServerSDK #GameLiftServerService.h includes GameLiftServiceEventsBus.h which include GameLiftServerAPI
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COMPILE_DEFINITIONS
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PUBLIC
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# Disabling client and server gamelift integration so that we can redcode crynetwork
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# The new gamelift gem will work directly against the new transport framework and multiplayer gem
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#BUILD_GAMELIFT_SERVER
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)
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endif ()
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################################################################################
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# Tests
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################################################################################
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if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_ENABLE_GAMELIFT_UNIT_TEST)
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if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
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set(GAMELIFT_SERVER_TESTS_LIB Gem::GameLift.Server.Static)
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endif()
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ly_add_target(
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NAME GameLift.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
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NAMESPACE Gem
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FILES_CMAKE
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gamelift_test_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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Tests
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BUILD_DEPENDENCIES
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PRIVATE
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AZ::AzTest
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Legacy::CryCommon
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Gem::GameLift.Static
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3rdParty::AWSNativeSDK::GameLiftClient
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PUBLIC
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${GAMELIFT_SERVER_TESTS_LIB}
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)
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ly_add_googletest(
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NAME Gem::GameLift.Tests
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)
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endif()
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