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o3de/Code/Framework/AzFramework/AzFramework/ProjectManager/ProjectManager.h
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alexpete 36c4e827bd Integrating latest from github/staging
Integrating up through commit 5e1bdae
2021-03-26 14:32:02 -07:00

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/IO/SystemFile.h>
#include <AzCore/std/string/fixed_string.h>
#include <AzCore/std/string/string_view.h>
namespace AzFramework
{
namespace ProjectManager
{
constexpr AZ::IO::SystemFile::SizeType MaxBootstrapFileSize = 1024 * 10;
// Check if any project name can be found anywhere
bool HasProjectPath(const int argc, char* argv[]);
// Check if any project name can be found on the command line
bool HasCommandLineProjectName(const int argc, char* argv[]);
// Check if a relative project is being used through bootstrap
bool HasBootstrapProjectName(AZStd::string_view projectFolder = {});
// Search content for project name key
bool ContentHasProjectName(AZStd::fixed_string< MaxBootstrapFileSize>& bootstrapString);
enum class ProjectPathCheckResult
{
ProjectManagerLaunchFailed = -1,
ProjectManagerLaunched = 0,
ProjectPathFound = 1
};
// Check for a project name, if not found, attempts to launch project manager and returns false
ProjectPathCheckResult CheckProjectPathProvided(const int argc, char* argv[]);
// Attempt to Launch the project manager. Requires locating the engine root, project manager script, and python.
bool LaunchProjectManager();
}
} // AzFramework