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93 lines
4.1 KiB
C++
93 lines
4.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <SceneBuilder/SceneBuilderComponent.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/IO/FileIO.h>
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#include <AzCore/IO/SystemFile.h>
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#include <SceneAPI/SceneCore/Components/SceneSystemComponent.h>
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#include <SceneAPI/SceneCore/Components/Utilities/EntityConstructor.h>
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#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
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#include <SceneAPI/SceneCore/Utilities/Reporting.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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namespace SceneBuilder
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{
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void BuilderPluginComponent::Activate()
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{
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using namespace AZ::SceneAPI::Events;
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AZStd::unordered_set<AZStd::string> extensions;
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AssetImportRequestBus::Broadcast(&AssetImportRequestBus::Events::GetSupportedFileExtensions, extensions);
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AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
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builderDescriptor.m_name = "Scene Builder";
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for (const AZStd::string& extension : extensions)
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{
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if (extension.empty())
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{
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continue;
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}
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AZStd::string pattern = AZStd::string::format((extension[0] == '.' ? "*%s" : "*.%s"), extension.c_str());
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builderDescriptor.m_patterns.emplace_back(AZStd::move(pattern), AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard);
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}
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builderDescriptor.m_busId = SceneBuilderWorker::GetUUID();
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builderDescriptor.m_createJobFunction = AZStd::bind(&SceneBuilderWorker::CreateJobs, &m_sceneBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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builderDescriptor.m_processJobFunction = AZStd::bind(&SceneBuilderWorker::ProcessJob, &m_sceneBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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builderDescriptor.m_version = 6; // bump this to rebuild everything.
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builderDescriptor.m_analysisFingerprint = m_sceneBuilder.GetFingerprint(); // bump this to at least re-analyze everything.
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m_sceneBuilder.BusConnect(builderDescriptor.m_busId);
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AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBus::Events::RegisterBuilderInformation, builderDescriptor);
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AZ_TracePrintf(AssetBuilderSDK::InfoWindow, "Creating entity with scene system components.\n");
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AZ::Entity* sceneSystemEntity = AZ::SceneAPI::SceneCore::EntityConstructor::BuildSceneSystemEntity();
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AZ_Error(AZ::SceneAPI::Utilities::ErrorWindow, sceneSystemEntity, "Unable to create a system component for the SceneAPI.\n");
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if (sceneSystemEntity)
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{
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sceneSystemEntity->Init();
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sceneSystemEntity->Activate();
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}
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}
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void BuilderPluginComponent::Deactivate()
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{
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m_sceneBuilder.BusDisconnect();
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}
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void BuilderPluginComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.emplace_back(AZ_CRC_CE("AssetImportRequestHandler"));
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}
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void BuilderPluginComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& services)
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{
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// Any components that can modify the analysis fingerprint via SceneBuilderDependencyRequests::AddFingerprintInfo must be activated first,
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// so they contribute to the fingerprint calculated in BuilderPluginComponent::Activate().
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services.emplace_back(AZ_CRC_CE("FingerprintModification"));
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}
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void BuilderPluginComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<BuilderPluginComponent, AZ::Component>()->Version(1)
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->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));
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}
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}
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} // namespace SceneBuilder
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