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551 lines
25 KiB
C++
551 lines
25 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Material/MaterialComponentController.h>
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#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
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#include <Atom/RPI.Reflect/Asset/AssetUtils.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AtomCore/Instance/InstanceDatabase.h>
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#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h>
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namespace AZ
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{
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namespace Render
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{
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void MaterialComponentController::Reflect(ReflectContext* context)
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{
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MaterialComponentConfig::Reflect(context);
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if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
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{
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serializeContext->Class<MaterialComponentController>()
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->Version(1)
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->Field("Configuration", &MaterialComponentController::m_configuration)
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;
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}
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if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->EBus<MaterialComponentRequestBus>("MaterialComponentRequestBus")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Category, "render")
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->Attribute(AZ::Script::Attributes::Module, "render")
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->Event("GetOriginalMaterialAssignments", &MaterialComponentRequestBus::Events::GetOriginalMaterialAssignments)
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->Event("FindMaterialAssignmentId", &MaterialComponentRequestBus::Events::FindMaterialAssignmentId)
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->Event("SetMaterialOverrides", &MaterialComponentRequestBus::Events::SetMaterialOverrides)
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->Event("GetMaterialOverrides", &MaterialComponentRequestBus::Events::GetMaterialOverrides)
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->Event("ClearAllMaterialOverrides", &MaterialComponentRequestBus::Events::ClearAllMaterialOverrides)
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->Event("SetDefaultMaterialOverride", &MaterialComponentRequestBus::Events::SetDefaultMaterialOverride)
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->Event("GetDefaultMaterialOverride", &MaterialComponentRequestBus::Events::GetDefaultMaterialOverride)
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->Event("ClearDefaultMaterialOverride", &MaterialComponentRequestBus::Events::ClearDefaultMaterialOverride)
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->Event("SetMaterialOverride", &MaterialComponentRequestBus::Events::SetMaterialOverride)
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->Event("GetMaterialOverride", &MaterialComponentRequestBus::Events::GetMaterialOverride)
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->Event("ClearMaterialOverride", &MaterialComponentRequestBus::Events::ClearMaterialOverride)
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->Event("SetPropertyOverride", &MaterialComponentRequestBus::Events::SetPropertyOverride)
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->Event("GetPropertyOverride", &MaterialComponentRequestBus::Events::GetPropertyOverride)
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->Event("ClearPropertyOverride", &MaterialComponentRequestBus::Events::ClearPropertyOverride)
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->Event("ClearPropertyOverrides", &MaterialComponentRequestBus::Events::ClearPropertyOverrides)
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->Event("ClearAllPropertyOverrides", &MaterialComponentRequestBus::Events::ClearAllPropertyOverrides)
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->Event("GetPropertyOverrides", &MaterialComponentRequestBus::Events::GetPropertyOverrides)
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;
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}
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}
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void MaterialComponentController::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("MaterialProviderService", 0x64849a6b));
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}
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void MaterialComponentController::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("MaterialProviderService", 0x64849a6b));
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}
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void MaterialComponentController::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("MaterialReceiverService", 0x0d1a6a74));
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}
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MaterialComponentController::MaterialComponentController(const MaterialComponentConfig& config)
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: m_configuration(config)
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{
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}
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void MaterialComponentController::Activate(EntityId entityId)
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{
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m_entityId = entityId;
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m_queuedMaterialUpdateNotification = false;
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MaterialComponentRequestBus::Handler::BusConnect(m_entityId);
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LoadMaterials();
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}
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void MaterialComponentController::Deactivate()
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{
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MaterialComponentRequestBus::Handler::BusDisconnect();
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MeshComponentNotificationBus::Handler::BusDisconnect();
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TickBus::Handler::BusDisconnect();
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ReleaseMaterials();
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m_queuedMaterialUpdateNotification = false;
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m_entityId = AZ::EntityId(AZ::EntityId::InvalidEntityId);
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}
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void MaterialComponentController::SetConfiguration(const MaterialComponentConfig& config)
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{
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m_configuration = config;
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}
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const MaterialComponentConfig& MaterialComponentController::GetConfiguration() const
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{
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return m_configuration;
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}
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void MaterialComponentController::OnAssetReady(Data::Asset<Data::AssetData> asset)
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{
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InitializeMaterialInstance(asset);
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}
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void MaterialComponentController::OnAssetReloaded(Data::Asset<Data::AssetData> asset)
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{
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InitializeMaterialInstance(asset);
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}
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void MaterialComponentController::OnModelReady(const Data::Asset<RPI::ModelAsset>&, const Data::Instance<RPI::Model>&)
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{
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MeshComponentNotificationBus::Handler::BusDisconnect();
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// If there is a circumstance where the saved material assignments are empty, fill them in with the default material.
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// (This could happen as a result of LoadMaterials() clearing the asset reference to deal with an edge case)
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// Now that a model asset is ready, see if there are any empty assignments that need to be filled...
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RPI::ModelMaterialSlotMap modelMaterialSlots;
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MaterialReceiverRequestBus::EventResult(modelMaterialSlots, m_entityId, &MaterialReceiverRequestBus::Events::GetModelMaterialSlots);
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AZStd::vector<Data::Asset<RPI::MaterialAsset>> newMaterialAssets;
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newMaterialAssets.reserve(m_configuration.m_materials.size());
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// First we fill the empty slots but don't connect to AssetBus yet. If the same material asset appears multiple times,
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// AssetBus will call OnAssetReady only the *first* time we connect for that asset. The full list of m_configuration.m_materials
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// needs to be updated before that happens.
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for (auto& materialPair : m_configuration.m_materials)
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{
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auto& materialAsset = materialPair.second.m_materialAsset;
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if (!materialAsset.GetId().IsValid())
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{
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auto slotIter = modelMaterialSlots.find(materialPair.first.m_materialSlotStableId);
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if (slotIter != modelMaterialSlots.end())
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{
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materialAsset = slotIter->second.m_defaultMaterialAsset;
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newMaterialAssets.push_back(materialAsset);
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}
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else
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{
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AZ_Error("MaterialComponentController", false, "Could not find material slot %d", materialPair.first.m_materialSlotStableId);
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}
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}
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}
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// Now that the configuration is updated with all the default material assets, we can load and connect them.
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// If there are duplicates in this list, the redundant calls will be ignored.
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for (auto& materialAsset : newMaterialAssets)
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{
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if (!materialAsset.IsReady())
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{
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materialAsset.QueueLoad();
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}
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Data::AssetBus::MultiHandler::BusConnect(materialAsset.GetId());
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}
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}
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void MaterialComponentController::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
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{
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AZStd::unordered_set<MaterialAssignmentId> propertyOverrides;
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AZStd::swap(m_queuedPropertyOverrides, propertyOverrides);
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// Iterate through all MaterialAssignmentId's that have property overrides and attempt to apply them
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// if material instance is already compiling, delay application of property overrides until next frame
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for (const auto& materialAssignmentId : propertyOverrides)
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{
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const auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
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if (materialIt == m_configuration.m_materials.end())
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{
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//Skip materials that do not exist in the map
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continue;
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}
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auto materialInstance = materialIt->second.m_materialInstance;
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if (!materialInstance)
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{
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//Skip materials with an invalid instances
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continue;
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}
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if (!materialInstance->CanCompile())
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{
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//If a material cannot currently be compiled then it must be queued again
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m_queuedPropertyOverrides.emplace(materialAssignmentId);
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continue;
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}
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const auto& propertyOverrides2 = materialIt->second.m_propertyOverrides;
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for (auto& propertyPair : propertyOverrides2)
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{
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const auto& materialPropertyIndex = materialInstance->FindPropertyIndex(propertyPair.first);
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if (!materialPropertyIndex.IsNull())
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{
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if (propertyPair.second.is<Data::AssetId>())
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{
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const auto& assetId = *AZStd::any_cast<Data::AssetId>(&propertyPair.second);
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Data::Asset<RPI::ImageAsset> imageAsset(assetId, azrtti_typeid<RPI::StreamingImageAsset>());
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materialInstance->SetPropertyValue(materialPropertyIndex, AZ::RPI::MaterialPropertyValue(imageAsset));
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}
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else
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{
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materialInstance->SetPropertyValue(materialPropertyIndex, AZ::RPI::MaterialPropertyValue::FromAny(propertyPair.second));
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}
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}
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}
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materialInstance->Compile();
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}
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// Only disconnect from tick bus and send notification after all pending properties have been applied
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if (m_queuedPropertyOverrides.empty())
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{
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if (m_queuedMaterialUpdateNotification)
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{
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// Materials have been edited and instances have changed but the notification will only be sent once per tick
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m_queuedMaterialUpdateNotification = false;
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MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsUpdated, m_configuration.m_materials);
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}
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TickBus::Handler::BusDisconnect();
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}
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}
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void MaterialComponentController::LoadMaterials()
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{
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Data::AssetBus::MultiHandler::BusDisconnect();
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bool anyQueued = false;
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for (auto& materialPair : m_configuration.m_materials)
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{
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auto& materialAsset = materialPair.second.m_materialAsset;
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// This is a special case where a material was auto-generated from the model file, connected to a Material Component by the user,
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// and then later a setting was changed to NOT auto-generate the model materials anymore. We need to switch to the new default
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// material rather than trying to use the old default material which no longer exists. If that's the case, we reset the asset
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// and OnModelReady will fill in the appropriate default material asset later.
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{
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Data::AssetId modelAssetId;
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MeshComponentRequestBus::EventResult(modelAssetId, m_entityId, &MeshComponentRequestBus::Events::GetModelAssetId);
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bool materialWasGeneratedFromModel = (modelAssetId.m_guid == materialAsset.GetId().m_guid);
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Data::AssetInfo assetInfo;
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Data::AssetCatalogRequestBus::BroadcastResult(assetInfo, &Data::AssetCatalogRequestBus::Events::GetAssetInfoById, materialAsset.GetId());
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bool materialAssetExists = assetInfo.m_assetId.IsValid();
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if (materialWasGeneratedFromModel && !materialAssetExists)
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{
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AZ_Warning("MaterialComponentController", false, "The default material assignment for this slot has changed and will be replaced (was '%s').",
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materialAsset.ToString<AZStd::string>().c_str());
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materialAsset.Reset();
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}
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}
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if (materialAsset.GetId().IsValid())
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{
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if (!Data::AssetBus::MultiHandler::BusIsConnectedId(materialAsset.GetId()))
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{
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anyQueued = true;
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materialAsset.QueueLoad();
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Data::AssetBus::MultiHandler::BusConnect(materialAsset.GetId());
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}
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}
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else
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{
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// Since a material asset wasn't found, we'll need to supply a default material. But the default materials
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// won't be known until after the mesh component has loaded the model data.
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MeshComponentNotificationBus::Handler::BusConnect(m_entityId);
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}
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}
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if (!anyQueued)
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{
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ReleaseMaterials();
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}
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}
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void MaterialComponentController::InitializeMaterialInstance(const Data::Asset<Data::AssetData>& asset)
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{
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bool allReady = true;
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for (auto& materialPair : m_configuration.m_materials)
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{
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auto& materialAsset = materialPair.second.m_materialAsset;
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if (materialAsset.GetId() == asset.GetId())
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{
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materialAsset = asset;
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}
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if (materialAsset.GetId().IsValid() && !materialAsset.IsReady())
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{
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allReady = false;
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}
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}
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if (allReady)
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{
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//Do not start updating materials and properties until all materials are loaded and ready
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//This prevents property changes from being queued and notifications from being sent with pending materials
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for (auto& materialPair : m_configuration.m_materials)
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{
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materialPair.second.RebuildInstance();
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QueuePropertyChanges(materialPair.first);
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}
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QueueMaterialUpdateNotification();
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}
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}
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void MaterialComponentController::ReleaseMaterials()
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{
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Data::AssetBus::MultiHandler::BusDisconnect();
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for (auto& materialPair : m_configuration.m_materials)
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{
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if (materialPair.second.m_materialAsset.GetId().IsValid())
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{
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materialPair.second.m_materialAsset.Release();
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materialPair.second.m_materialInstance = nullptr;
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}
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}
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MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsUpdated, m_configuration.m_materials);
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}
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MaterialAssignmentMap MaterialComponentController::GetOriginalMaterialAssignments() const
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{
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MaterialAssignmentMap materialAssignmentMap;
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MaterialReceiverRequestBus::EventResult(
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materialAssignmentMap, m_entityId, &MaterialReceiverRequestBus::Events::GetMaterialAssignments);
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return materialAssignmentMap;
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}
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MaterialAssignmentId MaterialComponentController::FindMaterialAssignmentId(
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const MaterialAssignmentLodIndex lod, const AZStd::string& label) const
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{
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MaterialAssignmentId materialAssignmentId;
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MaterialReceiverRequestBus::EventResult(
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materialAssignmentId, m_entityId, &MaterialReceiverRequestBus::Events::FindMaterialAssignmentId, lod, label);
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return materialAssignmentId;
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}
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void MaterialComponentController::SetMaterialOverrides(const MaterialAssignmentMap& materials)
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{
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// this function is called twice once material asset is changed, a temp variable is
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// needed to prevent material asset going out of scope during second call
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// before LoadMaterials() is called [LYN-2249]
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auto temp = m_configuration.m_materials;
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m_configuration.m_materials = materials;
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LoadMaterials();
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}
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const MaterialAssignmentMap& MaterialComponentController::GetMaterialOverrides() const
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{
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return m_configuration.m_materials;
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}
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void MaterialComponentController::ClearAllMaterialOverrides()
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{
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if (!m_configuration.m_materials.empty())
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{
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m_configuration.m_materials.clear();
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QueueMaterialUpdateNotification();
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MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsEdited, m_configuration.m_materials);
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}
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}
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void MaterialComponentController::SetDefaultMaterialOverride(const AZ::Data::AssetId& materialAssetId)
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{
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SetMaterialOverride(DefaultMaterialAssignmentId, materialAssetId);
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}
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const AZ::Data::AssetId MaterialComponentController::GetDefaultMaterialOverride() const
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{
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return GetMaterialOverride(DefaultMaterialAssignmentId);
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}
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void MaterialComponentController::ClearDefaultMaterialOverride()
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{
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ClearMaterialOverride(DefaultMaterialAssignmentId);
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}
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void MaterialComponentController::SetMaterialOverride(const MaterialAssignmentId& materialAssignmentId, const AZ::Data::AssetId& materialAssetId)
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{
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m_configuration.m_materials[materialAssignmentId].m_materialAsset.Create(materialAssetId);
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LoadMaterials();
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}
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const AZ::Data::AssetId MaterialComponentController::GetMaterialOverride(const MaterialAssignmentId& materialAssignmentId) const
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{
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auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
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if (materialIt == m_configuration.m_materials.end())
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{
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AZ_Error("MaterialComponentController", false, "MaterialAssignmentId not found.");
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return {};
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}
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return materialIt->second.m_materialAsset.GetId();
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}
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void MaterialComponentController::ClearMaterialOverride(const MaterialAssignmentId& materialAssignmentId)
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{
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if (m_configuration.m_materials.erase(materialAssignmentId) > 0)
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{
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QueueMaterialUpdateNotification();
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MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsEdited, m_configuration.m_materials);
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}
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}
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void MaterialComponentController::SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const Name& propertyName, const AZStd::any& propertyValue)
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{
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auto& materialAssignment = m_configuration.m_materials[materialAssignmentId];
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// When applying property overrides for the first time, new instance needs to be created in case the current instance is already used somewhere else to keep overrides local
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if (materialAssignment.m_propertyOverrides.empty())
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{
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materialAssignment.m_propertyOverrides[propertyName] = propertyValue;
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materialAssignment.RebuildInstance();
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QueueMaterialUpdateNotification();
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}
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else
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{
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materialAssignment.m_propertyOverrides[propertyName] = propertyValue;
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}
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QueuePropertyChanges(materialAssignmentId);
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MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsEdited, m_configuration.m_materials);
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}
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AZStd::any MaterialComponentController::GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const Name& propertyName) const
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{
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const auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
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if (materialIt == m_configuration.m_materials.end())
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{
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AZ_Error("MaterialComponentController", false, "MaterialAssignmentId not found.");
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return {};
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}
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const auto propertyIt = materialIt->second.m_propertyOverrides.find(propertyName);
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if (propertyIt == materialIt->second.m_propertyOverrides.end())
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{
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AZ_Error("MaterialComponentController", false, "Property not found: %s.", propertyName.GetCStr());
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return {};
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}
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return propertyIt->second;
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}
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void MaterialComponentController::ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const Name& propertyName)
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{
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auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
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if (materialIt == m_configuration.m_materials.end())
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{
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AZ_Error("MaterialComponentController", false, "MaterialAssignmentId not found.");
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return;
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}
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auto propertyIt = materialIt->second.m_propertyOverrides.find(propertyName);
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if (propertyIt == materialIt->second.m_propertyOverrides.end())
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{
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AZ_Error("MaterialComponentController", false, "Property not found: %s.", propertyName.GetCStr());
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return;
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}
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materialIt->second.m_propertyOverrides.erase(propertyIt);
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if (materialIt->second.m_propertyOverrides.empty())
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{
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materialIt->second.RebuildInstance();
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QueueMaterialUpdateNotification();
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}
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QueuePropertyChanges(materialAssignmentId);
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MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsEdited, m_configuration.m_materials);
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}
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void MaterialComponentController::ClearPropertyOverrides(const MaterialAssignmentId& materialAssignmentId)
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{
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auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
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if (materialIt == m_configuration.m_materials.end())
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{
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AZ_Error("MaterialComponentController", false, "MaterialAssignmentId not found.");
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return;
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}
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if (!materialIt->second.m_propertyOverrides.empty())
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{
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materialIt->second.m_propertyOverrides = {};
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materialIt->second.RebuildInstance();
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QueueMaterialUpdateNotification();
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MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsEdited, m_configuration.m_materials);
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}
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}
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|
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void MaterialComponentController::ClearAllPropertyOverrides()
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|
{
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|
bool cleared = false;
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for (auto& materialPair : m_configuration.m_materials)
|
|
{
|
|
if (!materialPair.second.m_propertyOverrides.empty())
|
|
{
|
|
materialPair.second.m_propertyOverrides = {};
|
|
materialPair.second.RebuildInstance();
|
|
QueueMaterialUpdateNotification();
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|
cleared = true;
|
|
}
|
|
}
|
|
|
|
if (cleared)
|
|
{
|
|
MaterialComponentNotificationBus::Event(m_entityId, &MaterialComponentNotifications::OnMaterialsEdited, m_configuration.m_materials);
|
|
}
|
|
}
|
|
|
|
MaterialPropertyOverrideMap MaterialComponentController::GetPropertyOverrides(const MaterialAssignmentId& materialAssignmentId) const
|
|
{
|
|
const auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
|
|
if (materialIt == m_configuration.m_materials.end())
|
|
{
|
|
AZ_Warning("MaterialComponentController", false, "MaterialAssignmentId not found.");
|
|
return {};
|
|
}
|
|
return materialIt->second.m_propertyOverrides;
|
|
}
|
|
|
|
void MaterialComponentController::QueuePropertyChanges(const MaterialAssignmentId& materialAssignmentId)
|
|
{
|
|
m_queuedPropertyOverrides.emplace(materialAssignmentId);
|
|
if (!TickBus::Handler::BusIsConnected())
|
|
{
|
|
TickBus::Handler::BusConnect();
|
|
}
|
|
}
|
|
|
|
void MaterialComponentController::QueueMaterialUpdateNotification()
|
|
{
|
|
m_queuedMaterialUpdateNotification = true;
|
|
if (!TickBus::Handler::BusIsConnected())
|
|
{
|
|
TickBus::Handler::BusConnect();
|
|
}
|
|
}
|
|
} // namespace Render
|
|
} // namespace AZ
|