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o3de/Gems/Atom/Feature/Common/Code/Source/SkinnedMesh
Chris Santora fec79a7d53 Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.
I had to update the ModelLod class to take in both the ModelLodAsset and ModelAsset for initialization so it can fetch the slots for each mesh.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
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SkinnedMeshComputePass.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshComputePass.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshDispatchItem.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshDispatchItem.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshFeatureProcessor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshFeatureProcessor.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshInputBuffers.cpp Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 4 years ago
SkinnedMeshInstance.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshOutputStreamManager.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshOutputStreamManager.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshRenderProxy.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshRenderProxy.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshShaderOptionsCache.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshShaderOptionsCache.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshStatsCollector.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshStatsCollector.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshSystemComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshSystemComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshVertexStreamProperties.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinnedMeshVertexStreamProperties.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago