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o3de/Code/Tools/SceneAPI/SceneCore/SceneBuilderDependencyBus.h

37 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <AzCore/EBus/EBus.h>
namespace AZ
{
namespace SceneAPI
{
using JobDependencyList = AZStd::vector<AssetBuilderSDK::JobDependency>;
/**
* Ebus interface for registering SceneAPI Exporter dependencies, primarily used with asset builder components
*/
class SceneBuilderDependencyRequests
: public AZ::EBusTraits
{
public:
//! Builders can implement this function to add job dependencies on other assets that may be used in the scene file conversion process.
virtual void ReportJobDependencies(JobDependencyList& jobDependencyList, const char* platformIdentifier) { AZ_UNUSED(jobDependencyList); AZ_UNUSED(platformIdentifier); }
//! Builders can implement this function to append to the job analysis fingerprint. This can be used to trigger rebuilds when global configuration changes.
//! See also AssetBuilderDesc::m_analysisFingerprint.
virtual void AddFingerprintInfo(AZStd::set<AZStd::string>& fingerprintInfo) { AZ_UNUSED(fingerprintInfo); }
};
using SceneBuilderDependencyBus = EBus<SceneBuilderDependencyRequests>;
} // namespace SceneAPI
} // namespace AZ