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o3de/Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsToolWindow.h

175 lines
6.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include "LastPathBus.h"
#include "Platforms.h"
#include "PlatformSettings.h"
#include "ProjectSettingsContainer.h"
#include "ProjectSettingsSerialization.h"
#include "ValidatorBus.h"
#include <QProcess>
#include <QScopedPointer>
#include <QWidget>
#endif
// Forward Declares
namespace Ui
{
class ProjectSettingsToolWidget;
}
namespace AzToolsFramework
{
class InstanceDataHierarchy;
class PropertyHandlerBase;
class ReflectedPropertyEditor;
}
namespace ProjectSettingsTool
{
//Forward Declares
class Validator;
class ValidationHandler;
class PropertyLinkedHandler;
struct Properties
{
BaseSettings base;
AndroidSettings android;
IosSettings ios;
};
// Main window for Project Settings tool
class ProjectSettingsToolWindow
: public QWidget
, public LastPathBus::Handler
, public ValidatorBus::Handler
{
Q_OBJECT
public:
static const GUID& GetClassID()
{
// {0DC1B7D9-B660-41C3-91F1-A643EE65AADF}
static const GUID guid = {
0x0dc1b7d9, 0xb660, 0x41c3, { 0x91, 0xf1, 0xa6, 0x43, 0xee, 0x65, 0xaa, 0xdf }
};
return guid;
}
ProjectSettingsToolWindow(QWidget* parent = nullptr);
~ProjectSettingsToolWindow();
// Ebuses
QString GetLastImagePath() override;
void SetLastImagePath(const QString& path) override;
FunctorValidator* GetValidator(FunctorValidator::FunctorType) override;
void TrackValidator(FunctorValidator*) override;
static void ReflectPlatformClasses();
private:
AZ_DISABLE_COPY_MOVE(ProjectSettingsToolWindow);
void closeEvent(QCloseEvent* event) override;
// Close the window now because an error occurred
void ForceClose();
// Un/Registers and dis/connect handlers and buses
void RegisterHandlersAndBusses();
void UnregisterHandlersAndBusses();
void InitializeUi();
// Used to make the serializers for settings
void MakeSerializerJson(const Platform& plat, AzToolsFramework::InstanceDataHierarchy& hierarchy, rapidjson::Document* doc);
void MakeSerializerJsonNonRoot(const Platform& plat, AzToolsFramework::InstanceDataHierarchy& hierarchy, rapidjson::Document* doc, rapidjson::Value* jsonRoot);
void MakeSerializerPlist(const Platform& plat, AzToolsFramework::InstanceDataHierarchy& hierarchy, PlistDictionary* dict);
// Shows an error dialog if an error has occurred while loading settings then exits if users chooses
// Returns true if there was an error
bool IfErrorShowThenExit();
// Loop through all errors then exit if the user chooses to abort or window is in invalid state
void ShowAllErrorsThenExitIfInvalid();
// Resizes TabWidget to size of current tab instead of largest tab
void ResizeTabs(int index);
// Add all platforms into the ui
void AddAllPlatformsToUi();
// Add given platform into the ui
void AddPlatformToUi(const Platform& plat);
// Makes all serializers
void MakeSerializers();
// Makes the serializer for specified platform
void MakePlatformSerializer(const Platform& plat);
// Replace values in ui with those read from settings
void LoadPropertiesFromSettings();
// Load properties for specified platform from file
void LoadPropertiesFromPlatformSettings(const Platform& plat);
// Checks if ui is the same as all settings
bool UiEqualToSettings();
// Checks if platform is the same as settings
bool UiEqualToPlatformSettings(const Platform& plat);
// Checks if all properties are valid, if any are not returns false, also sets warnings on those properties
bool ValidateAllProperties();
// Replace values in settings with those from ui and save to file
void SaveSettingsFromUi();
// Saves all properties for specified platform from to file
void SaveSettingsFromPlatformUi(const Platform& plat);
// Reload settings files and replace the values in ui with them
void ReloadUiFromSettings();
// returns true if the platform is enabled
bool PlatformEnabled(PlatformId platformId);
// returns the main platform specific resource file e.g. for iOS it would be the Info.plist
AZStd::string GetPlatformResource(PlatformId platformId);
// The ui for the window
QScopedPointer<Ui::ProjectSettingsToolWidget> m_ui;
// The process used to reconfigure settings
QProcess m_reconfigureProcess;
AZStd::string m_projectRoot;
AZStd::string m_projectName;
// Used to initialize the settings container's pLists
ProjectSettingsContainer::PlistInitVector m_plistsInitVector;
// Container to manage settings files per platform
AZStd::unique_ptr<ProjectSettingsContainer> m_settingsContainer;
// Allows lookup and contains all allocated QValidators
AZStd::unique_ptr<Validator> m_validator;
Properties m_platformProperties;
AzToolsFramework::ReflectedPropertyEditor* m_platformPropertyEditors[static_cast<unsigned>(PlatformId::NumPlatformIds)];
AZStd::unique_ptr<Serializer> m_platformSerializers[static_cast<unsigned>(PlatformId::NumPlatformIds)];
// Pointers to all handlers to they can be unregistered and deleted
AZStd::vector<AzToolsFramework::PropertyHandlerBase*> m_propertyHandlers;
AZStd::unique_ptr<ValidationHandler> m_validationHandler;
PropertyLinkedHandler* m_linkHandler;
// Last path used when browsing for images in icons or splash
QString m_lastImagesPath;
bool m_invalidState;
};
} // namespace ProjectSettingsTool