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216 lines
8.7 KiB
C++
216 lines
8.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "precompiled.h"
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#include <ScriptCanvas/Assets/ScriptCanvasAssetHandler.h>
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#include <ScriptCanvas/Assets/ScriptCanvasAsset.h>
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#include <ScriptCanvas/Asset/RuntimeAsset.h>
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#include <ScriptCanvas/Bus/ScriptCanvasBus.h>
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#include <Core/ScriptCanvasBus.h>
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#include <ScriptCanvas/Components/EditorGraph.h>
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#include <ScriptCanvas/Components/EditorScriptCanvasComponent.h>
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#include <ScriptCanvas/Components/EditorGraphVariableManagerComponent.h>
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#include <GraphCanvas/GraphCanvasBus.h>
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#include <AzCore/IO/GenericStreams.h>
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#include <AzCore/IO/FileIO.h>
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#include <AzCore/Serialization/Utils.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/std/string/string_view.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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namespace ScriptCanvasEditor
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{
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ScriptCanvasAssetHandler::ScriptCanvasAssetHandler(AZ::SerializeContext* context)
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{
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SetSerializeContext(context);
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AZ::AssetTypeInfoBus::MultiHandler::BusConnect(GetAssetType());
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}
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ScriptCanvasAssetHandler::~ScriptCanvasAssetHandler()
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{
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AZ::AssetTypeInfoBus::MultiHandler::BusDisconnect();
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}
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AZ::Data::AssetPtr ScriptCanvasAssetHandler::CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type)
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{
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(void)type;
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auto assetData = aznew ScriptCanvasAsset(id);
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AZ::Entity* scriptCanvasEntity = aznew AZ::Entity("Script Canvas Graph");
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SystemRequestBus::Broadcast(&SystemRequests::CreateEditorComponentsOnEntity, scriptCanvasEntity, azrtti_typeid<ScriptCanvas::RuntimeAsset>());
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assetData->SetScriptCanvasEntity(scriptCanvasEntity);
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return assetData;
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}
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// Override the stream info to force source assets to load into the Editor instead of cached, processed assets.
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void ScriptCanvasAssetHandler::GetCustomAssetStreamInfoForLoad(AZ::Data::AssetStreamInfo& streamInfo)
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{
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//ScriptCanvas files are source assets and should be placed in a source asset directory
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const char* assetPath = streamInfo.m_streamName.c_str();
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if (AzFramework::StringFunc::Path::IsRelative(assetPath))
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{
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AZStd::string watchFolder;
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bool sourceInfoFound{};
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AZ::Data::AssetInfo assetInfo;
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AzToolsFramework::AssetSystemRequestBus::BroadcastResult(sourceInfoFound, &AzToolsFramework::AssetSystemRequestBus::Events::GetSourceInfoBySourcePath, assetPath, assetInfo, watchFolder);
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if (sourceInfoFound)
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{
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AzFramework::StringFunc::Path::Join(watchFolder.data(), assetInfo.m_relativePath.data(), streamInfo.m_streamName);
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}
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}
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}
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AZ::Data::AssetHandler::LoadResult ScriptCanvasAssetHandler::LoadAssetData(
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const AZ::Data::Asset<AZ::Data::AssetData>& asset,
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AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
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const AZ::Data::AssetFilterCB& assetLoadFilterCB)
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{
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auto* scriptCanvasAsset = asset.GetAs<ScriptCanvasAsset>();
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AZ_Assert(scriptCanvasAsset, "This should be an scene slice asset, as this is the only type we process!");
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if (scriptCanvasAsset && m_serializeContext)
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{
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stream->Seek(0U, AZ::IO::GenericStream::ST_SEEK_BEGIN);
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// tolerate unknown classes in the editor. Let the asset processor warn about bad nodes...
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bool loadSuccess = AZ::Utils::LoadObjectFromStreamInPlace(*stream, scriptCanvasAsset->GetScriptCanvasData(), m_serializeContext, AZ::ObjectStream::FilterDescriptor(assetLoadFilterCB, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES));
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return loadSuccess ? AZ::Data::AssetHandler::LoadResult::LoadComplete : AZ::Data::AssetHandler::LoadResult::Error;
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}
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return AZ::Data::AssetHandler::LoadResult::Error;
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}
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bool ScriptCanvasAssetHandler::SaveAssetData(const AZ::Data::Asset<AZ::Data::AssetData>& asset, AZ::IO::GenericStream* stream)
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{
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return SaveAssetData(asset.GetAs<ScriptCanvasAsset>(), stream);
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}
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bool ScriptCanvasAssetHandler::SaveAssetData(const ScriptCanvasAsset* assetData, AZ::IO::GenericStream* stream)
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{
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return SaveAssetData(assetData, stream, AZ::DataStream::ST_XML);
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}
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bool ScriptCanvasAssetHandler::SaveAssetData(const ScriptCanvasAsset* assetData, AZ::IO::GenericStream* stream, AZ::DataStream::StreamType streamType)
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{
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if (assetData && m_serializeContext)
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{
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AZStd::vector<char> byteBuffer;
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AZ::IO::ByteContainerStream<decltype(byteBuffer)> byteStream(&byteBuffer);
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AZ::ObjectStream* objStream = AZ::ObjectStream::Create(&byteStream, *m_serializeContext, streamType);
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bool scriptCanvasAssetSaved = objStream->WriteClass(&assetData->GetScriptCanvasData());
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objStream->Finalize();
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scriptCanvasAssetSaved = stream->Write(byteBuffer.size(), byteBuffer.data()) == byteBuffer.size() && scriptCanvasAssetSaved;
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return scriptCanvasAssetSaved;
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}
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return false;
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}
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void ScriptCanvasAssetHandler::DestroyAsset(AZ::Data::AssetPtr ptr)
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{
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delete ptr;
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}
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//=========================================================================
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// GetSerializeContext
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//=========================================================================.
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AZ::SerializeContext* ScriptCanvasAssetHandler::GetSerializeContext() const
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{
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return m_serializeContext;
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}
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//=========================================================================
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// SetSerializeContext
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//=========================================================================.
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void ScriptCanvasAssetHandler::SetSerializeContext(AZ::SerializeContext* context)
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{
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m_serializeContext = context;
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if (m_serializeContext == nullptr)
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{
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// use the default app serialize context
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EBUS_EVENT_RESULT(m_serializeContext, AZ::ComponentApplicationBus, GetSerializeContext);
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if (!m_serializeContext)
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{
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AZ_Error("Script Canvas", false, "ScriptCanvasAssetHandler: No serialize context provided! We will not be able to process Graph Asset type");
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}
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}
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}
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//=========================================================================
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// GetHandledAssetTypes
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//=========================================================================.
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void ScriptCanvasAssetHandler::GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes)
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{
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assetTypes.push_back(GetAssetType());
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}
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//=========================================================================
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// GetAssetType
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//=========================================================================.
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AZ::Data::AssetType ScriptCanvasAssetHandler::GetAssetType() const
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{
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return ScriptCanvasAssetHandler::GetAssetTypeStatic();
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}
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const char* ScriptCanvasAssetHandler::GetAssetTypeDisplayName() const
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{
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return "Script Canvas";
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}
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AZ::Data::AssetType ScriptCanvasAssetHandler::GetAssetTypeStatic()
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{
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return azrtti_typeid<ScriptCanvasAsset>();
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}
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//=========================================================================
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// GetAssetTypeExtensions
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//=========================================================================.
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void ScriptCanvasAssetHandler::GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions)
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{
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ScriptCanvasAsset::Description description;
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extensions.push_back(description.GetExtensionImpl());
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}
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//=========================================================================
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// GetComponentTypeId
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//=========================================================================.
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AZ::Uuid ScriptCanvasAssetHandler::GetComponentTypeId() const
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{
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return azrtti_typeid<EditorScriptCanvasComponent>();
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}
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//=========================================================================
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// GetGroup
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//=========================================================================.
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const char* ScriptCanvasAssetHandler::GetGroup() const
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{
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return ScriptCanvas::AssetDescription::GetGroup<ScriptCanvasEditor::ScriptCanvasAsset>();
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}
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//=========================================================================
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// GetBrowserIcon
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//=========================================================================.
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const char* ScriptCanvasAssetHandler::GetBrowserIcon() const
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{
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return ScriptCanvas::AssetDescription::GetIconPath<ScriptCanvasEditor::ScriptCanvasAsset>();
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}
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}
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