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o3de/Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpMaterialImporter.h
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AMZN-stankowi 73522e90c9 FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
2021-07-01 15:46:55 -07:00

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1.2 KiB
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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneBuilder
{
class AssImpMaterialImporter
: public SceneCore::LoadingComponent
{
public:
AZ_COMPONENT(AssImpMaterialImporter, "{CD936FA9-17B8-40B9-AA3C-5F593BEFFC94}", SceneCore::LoadingComponent);
AssImpMaterialImporter();
~AssImpMaterialImporter() override = default;
static void Reflect(ReflectContext* context);
Events::ProcessingResult ImportMaterials(AssImpSceneNodeAppendedContext& context);
private:
AZStd::string ResolveTexturePath(const AZStd::string& sceneFilePath, const AZStd::string& textureFilePath) const;
};
} // namespace SceneBuilder
} // namespace SceneAPI
} // namespace AZ