bac334a244
* Fix serialization issues related to sequence node/track
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
|
|
|
#ifndef CRYINCLUDE_CRYMOVIE_ANIMSCREENFADERNODE_H
|
|
#define CRYINCLUDE_CRYMOVIE_ANIMSCREENFADERNODE_H
|
|
#pragma once
|
|
|
|
#include "AnimNode.h"
|
|
|
|
class CScreenFaderTrack;
|
|
|
|
class CAnimScreenFaderNode
|
|
: public CAnimNode
|
|
{
|
|
public:
|
|
AZ_CLASS_ALLOCATOR(CAnimScreenFaderNode, AZ::SystemAllocator, 0);
|
|
AZ_RTTI(CAnimScreenFaderNode, "{C24D5F2D-B17A-4350-8381-539202A99FDD}", CAnimNode);
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//!
|
|
CAnimScreenFaderNode(const int id);
|
|
CAnimScreenFaderNode();
|
|
~CAnimScreenFaderNode();
|
|
|
|
static void Initialize();
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//! Overrides from CAnimNode
|
|
virtual void Animate(SAnimContext& ac);
|
|
|
|
virtual void CreateDefaultTracks();
|
|
|
|
virtual void OnReset();
|
|
|
|
virtual void Activate(bool bActivate);
|
|
|
|
virtual void Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks);
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//! Overrides from IAnimNode
|
|
virtual unsigned int GetParamCount() const;
|
|
virtual CAnimParamType GetParamType(unsigned int nIndex) const;
|
|
void SetFlags(int flags) override;
|
|
|
|
virtual void Render();
|
|
|
|
bool IsAnyTextureVisible() const;
|
|
|
|
static void Reflect(AZ::ReflectContext* context);
|
|
|
|
protected:
|
|
virtual bool GetParamInfoFromType(const CAnimParamType& paramId, SParamInfo& info) const;
|
|
|
|
virtual bool NeedToRender() const { return true; }
|
|
|
|
private:
|
|
CAnimScreenFaderNode(const CAnimScreenFaderNode&);
|
|
CAnimScreenFaderNode& operator = (const CAnimScreenFaderNode&);
|
|
|
|
private:
|
|
//-----------------------------------------------------------------------------
|
|
//!
|
|
void PrecacheTexData();
|
|
|
|
Vec4 m_startColor;
|
|
bool m_bActive;
|
|
float m_screenWidth, m_screenHeight;
|
|
int m_lastActivatedKey;
|
|
|
|
bool m_texPrecached;
|
|
};
|
|
|
|
#endif // CRYINCLUDE_CRYMOVIE_ANIMSCREENFADERNODE_H
|