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o3de/Gems/Maestro/Code/Source/Cinematics/AnimScreenFaderNode.h
T
chiyenteng bac334a244 Fix serialization issues related to sequence node/track (#214) (#247)
* Fix serialization issues related to sequence node/track
2021-04-22 17:42:06 -07:00

84 lines
2.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYMOVIE_ANIMSCREENFADERNODE_H
#define CRYINCLUDE_CRYMOVIE_ANIMSCREENFADERNODE_H
#pragma once
#include "AnimNode.h"
class CScreenFaderTrack;
class CAnimScreenFaderNode
: public CAnimNode
{
public:
AZ_CLASS_ALLOCATOR(CAnimScreenFaderNode, AZ::SystemAllocator, 0);
AZ_RTTI(CAnimScreenFaderNode, "{C24D5F2D-B17A-4350-8381-539202A99FDD}", CAnimNode);
//-----------------------------------------------------------------------------
//!
CAnimScreenFaderNode(const int id);
CAnimScreenFaderNode();
~CAnimScreenFaderNode();
static void Initialize();
//-----------------------------------------------------------------------------
//! Overrides from CAnimNode
virtual void Animate(SAnimContext& ac);
virtual void CreateDefaultTracks();
virtual void OnReset();
virtual void Activate(bool bActivate);
virtual void Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks);
//-----------------------------------------------------------------------------
//! Overrides from IAnimNode
virtual unsigned int GetParamCount() const;
virtual CAnimParamType GetParamType(unsigned int nIndex) const;
void SetFlags(int flags) override;
virtual void Render();
bool IsAnyTextureVisible() const;
static void Reflect(AZ::ReflectContext* context);
protected:
virtual bool GetParamInfoFromType(const CAnimParamType& paramId, SParamInfo& info) const;
virtual bool NeedToRender() const { return true; }
private:
CAnimScreenFaderNode(const CAnimScreenFaderNode&);
CAnimScreenFaderNode& operator = (const CAnimScreenFaderNode&);
private:
//-----------------------------------------------------------------------------
//!
void PrecacheTexData();
Vec4 m_startColor;
bool m_bActive;
float m_screenWidth, m_screenHeight;
int m_lastActivatedKey;
bool m_texPrecached;
};
#endif // CRYINCLUDE_CRYMOVIE_ANIMSCREENFADERNODE_H