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o3de/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpMaterialImporter.h

43 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
namespace AZ
{
namespace SceneAPI
{
namespace FbxSceneBuilder
{
class AssImpMaterialImporter
: public SceneCore::LoadingComponent
{
public:
AZ_COMPONENT(AssImpMaterialImporter, "{CD936FA9-17B8-40B9-AA3C-5F593BEFFC94}", SceneCore::LoadingComponent);
AssImpMaterialImporter();
~AssImpMaterialImporter() override = default;
static void Reflect(ReflectContext* context);
Events::ProcessingResult ImportMaterials(AssImpSceneNodeAppendedContext& context);
private:
AZStd::string ResolveTexturePath(const AZStd::string& sceneFilePath, const AZStd::string& textureFilePath) const;
};
} // namespace FbxSceneBuilder
} // namespace SceneAPI
} // namespace AZ