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43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
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#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace FbxSceneBuilder
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{
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class AssImpMaterialImporter
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: public SceneCore::LoadingComponent
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{
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public:
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AZ_COMPONENT(AssImpMaterialImporter, "{CD936FA9-17B8-40B9-AA3C-5F593BEFFC94}", SceneCore::LoadingComponent);
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AssImpMaterialImporter();
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~AssImpMaterialImporter() override = default;
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static void Reflect(ReflectContext* context);
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Events::ProcessingResult ImportMaterials(AssImpSceneNodeAppendedContext& context);
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private:
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AZStd::string ResolveTexturePath(const AZStd::string& sceneFilePath, const AZStd::string& textureFilePath) const;
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};
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} // namespace FbxSceneBuilder
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} // namespace SceneAPI
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} // namespace AZ
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