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o3de/Code/Tools/AssetProcessor/native/tests/assetscanner/AssetScannerTests.h

45 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <native/tests/AssetProcessorTest.h>
#include <QTemporaryDir>
#include <QCoreApplication>
#include <native/utilities/PlatformConfiguration.h>
#include <QSet>
#include <QString>
namespace AssetProcessor
{
class AssetScanner_Test;
class AssetScannerTest
: public AssetProcessor::AssetProcessorTest
{
public:
AssetScannerTest();
// Blocks and runs the QT event pump for up to millisecondsMax and will break out as soon as the scan completes.
bool BlockUntilScanComplete(int millisecondsMax);
protected:
void SetUp() override;
void TearDown() override;
int m_argc;
char** m_argv;
QTemporaryDir m_tempDir;
AZStd::unique_ptr<PlatformConfiguration> m_platformConfig;
AZStd::unique_ptr<AssetScanner_Test> m_assetScanner;
QSet<QString> m_files;
QSet<QString> m_folders;
bool m_scanComplete = false;
AZStd::unique_ptr<QCoreApplication> m_qApp;
};
}